[solved] Was recompiling the 32 bit instead of 64.
I've always liked playing with the CryEngine but up until now I didn't have the programming know-how to make anything interesting. But with about 3 years of C++ and C# behind me now I'm ready to take on a small project. Alas I've ran into an issue.
Essentially I've don't a simple Hello World test and built it. I attempted to change the velocity/direction of the rocket being fired from the Editor Launcher but no matter what I modify nothing happens. I assume it's because I'm unfamiliar with the SDK / Codebase I'm doing something wrong. It is building the CryGame component. No errors.
Code:
void CRocket::Launch(const Vec3 &pos, const Vec3 &dir, const Vec3 &velocity, float speedScale)
{
Vec3 veloc = Vec3(100,200,300);
CProjectile::Launch(pos, veloc, veloc, 5.0f);
m_launchLoc=pos;
m_safeExplosion = GetParam("safeexplosion", m_safeExplosion);
if(CWeapon* pWeapon = GetWeapon())
{
if(pWeapon->IsAutoDroppable())
pWeapon->AddFiredRocket();
}
}