ok so i've added a new vehicle type. For now its just a stdwheeled copypasta. however it keeps givng me this error message. any idea why?
I will keep working on this, if I manage to find out, I will let you know. However if anybody knows...let me know Or if someone could give a more detailed explanation of how to go about adding new movement types. much appreciated.
Post Topic: Re: Failed to init movement on vehicle
Posted 06.08.2012, 20:19
I'm just having the same problem. I found that we have reference our new movement class in GameFactory.cpp. Now i have to delete "duplicate" like struct and anything else to be able to compile, and then i think it will be ok.