Hello guys, I have setup a basic "Zombie" AI (based on the excellent thread started by Grim in this forum), using my custom character and all. Everything works perfectly, but every time the character attacks I get a warning:
Code:
[Warning] CWeapon::SetCurrentFireMode - Requested fire mode, 'Burst', not found for weapon 'Fists018'
The weird thing is that of course the character is told to use his fists (since it's a "melee" attack in the GoalPipe). And to be sure I have setup and assigned an equipment pack comprised solely of the default "Fists".
The other thing is when I look at the weapon file (
\Game\Scripts\Entities\Items\XML\Weapons\Fists.xml) I see the animations for punching (in third person) are called
melee_punch_swing_left and
melee_punch_right. Yet, when I look at the SDK Agent animations, the melee animations are called
melee_punch_fwd_right_hit and
melee_swing_left. How does the engine know which is which, since the names don't match?