Hello guys, I am quite new to 3D Design and I was just wandering on how do you generate a normal map O.o, Can any of you tell me the ways to generate one since I know that I can't export out Highpolys to Cryengine.
You need a high poly with all the details you want, and you need a low poly which is what the normal map is going to apply onto. You UVW the low poly and then bake the high poly onto the low poly using xnormal, maya or max or any software of your choice. You now have a normal map and might as well bake an ambient occlusion to help you to texture. Good luck!
You need a high poly with all the details you want, and you need a low poly which is what the normal map is going to apply onto. You UVW the low poly and then bake the high poly onto the low poly using xnormal, maya or max or any software of your choice. You now have a normal map and might as well bake an ambient occlusion to help you to texture. Good luck!
By UVW you mean unwrap it in 3DS max then export it to a .obj file ?
It all depends on what you are modeling and what results you are after
Wait, you can generate Normal Map of a modelled object with nDO2 ? I didn't know that how do I do that ? because the only thing I know of nDO2 is that you would need a pre baked Normal map then it would allow you to add detail to the object.
EDIT : Wait is this even possible O.o
Quote by RaZoR-FIN:
Quote by birdeez:
crazy bump [url]http:/[/url]
Please, don't even mention that plastic generator... Please.
And the plastic generator what lol....is it that bad ?
Last edited by Chelsea on 06.04.2013, 17:03, edited 1 time in total.