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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Re: cry blend is here. Posted 07.01.2012, 10:35 |
Man, that's super  In addition to vehicle export pipeline from CryBlend to CE, you have invented a new gravity powered eco-transport
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Kay_Eva  |
Uber Modder | Member since: 26.11.2007, 02:49 | Posts: 1702 | Location: A Sweet Sweet Orgy of Grass and Vegetation |
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Post Topic: Re: cry blend is here. Posted 08.01.2012, 05:37 |
Hello, I have everything set up and it's all working except the blender export isn't exporting a crytek file even when i check the box. It's only making a collada file. I'm not sure what I'm doing wrong thanks Edit: Nevermind, it works now! I was naming my empty "CryEngineNode" instead of "CryExportNode". Now it works swimmingly.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 493 |
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Post Topic: Re: cry blend is here. Posted 08.01.2012, 15:56 |
@Kay_Eva awesome!
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Kay_Eva  |
Uber Modder | Member since: 26.11.2007, 02:49 | Posts: 1702 | Location: A Sweet Sweet Orgy of Grass and Vegetation |
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Post Topic: Re: cry blend is here. Posted 10.01.2012, 09:47 |
Yeah, it was a bit to wrap my head around at first, in setting it up. But after trying it a couple of times it is second nature now. I was using another game engine before this and its export/import process was a bit awkward. With CryBlend, I can click a few buttons and export is finished. Overall, well done on how you set things up I'd say.
Now we just cross our fingers that they will announce a fair and appealing Indie license some time soon.
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ShadowKnight155  |
Trained Modder | Member since: 19.02.2010, 20:16 | Posts: 218 |
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Post Topic: Re: cry blend is here. Posted 16.01.2012, 18:28 |
Anyone know if this works with CE2 at all?
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 493 |
Likes: 0 |
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Post Topic: Re: cry blend is here. Posted 16.01.2012, 19:09 |
for ce2 use xsi modtool and get the 3.2 addon
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Re: cry blend is here. Posted 16.01.2012, 19:58 |
.dae-files exported from CryBlend can be imported into Blender 2.49b, and exported as CE2 compatible cgf-files via ColladaCGF  ColladaCGF supports only static geometry.
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Aldaron127  |
Beginner | Member since: 20.08.2011, 09:05 | Posts: 23 |
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Post Topic: Re: cry blend is here. Posted 30.01.2012, 14:46 |
Hi everyone. I need some help with setting up the material for my objects exported to CryEngine, because I have no idea how to use more then 1 texture properly. All i use are 2 different textures but as you can see there is only one texture from the material I created showing up on the object. Maybe I make a mistake in Blender somewhere?  Thanks in advance.
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kimba23  |
Trainee | Member since: 21.11.2007, 23:13 | Posts: 154 | Status: Online |
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Post Topic: Re: cry blend is here. Posted 30.01.2012, 19:06 |
yes i have the same problem. How do you set up multimaterials? Also normal maps? Thanks!
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DN1976  |
Beginner | Member since: 24.08.2011, 21:53 | Posts: 36 |
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Post Topic: Re: cry blend is here. Posted 30.01.2012, 19:14 |
You can separate your object by material. One object can be myobject__1__first_mat__physDefault and second object can be myobject__2__second_mat__physDefault. Both objects should be in CryExportNode_myobject.
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DN1976  |
Beginner | Member since: 24.08.2011, 21:53 | Posts: 36 |
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Post Topic: Re: cry blend is here. Posted 30.01.2012, 21:19 |
You can separate your object by material. One object can be myobject__1__first_mat__physDefault and second object can be myobject__2__second_mat__physDefault. Both objects should be in CryExportNode_myobject. For Example "Bench in the park". CryExportNode_Bench ! First object Metal and second object Wood. First object "Metal" Bench__1__Metal__physDefault and second object "Wood" Bench__2__Wood__physDefault . Both objects Metal and Wood should be in CryExportNode_Bench.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 493 |
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Post Topic: Re: cry blend is here. Posted 01.02.2012, 02:36 |
@DN1976 awesome, glad you guys are helping eachother out with this, we are all going to have to get together and start a tutorial post for this. btw the addon is not going to change the modeling aspect of this; so aside from character and animation what you have to do in cryblend is what youll have to do with the addon. (with the exception of the lazy buttons of course(add cryexportnode........)) as always have fun, angjminer
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butterbaerchen  |
Beginner | Member since: 28.10.2009, 09:08 | Posts: 45 | Location: Cairns, Australia |
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Post Topic: Re: cry blend is here. Posted 01.02.2012, 03:12 |
Quote by angjminer: for ce2 use xsi modtool and get the 3.2 addon got the xsi modtool but cant find the 3.2 addon. Could you explain for a noob like me what I need for CE2 and Blender ? or a pointer to where it is all explained? thank you so much. awesome job btw.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 493 |
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Post Topic: Re: cry blend is here. Posted 01.02.2012, 07:07 |
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voodoc  |
Beginner | Member since: 10.12.2011, 04:21 | Posts: 59 | Location: Minneapolis |
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Post Topic: Re: cry blend is here. Posted 01.02.2012, 07:23 |
I just wanted to thank you for your contribution!  I'm a huge Blender fan, and skipping the 3dsMax CryExport step saves me tons of time. On another note (sorry to bring this back up), I also had a little trouble figuring out multi-materials. I'm sure we could all get a wiki started to answer the simple questions  Thanks Again! Ben
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