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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: cry blend is here.
PostPosted 07.01.2012, 10:35 
Man, that's super  8o

In addition to vehicle export pipeline from CryBlend to CE, you have invented a new gravity powered eco-transport  :P


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -

User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:49Posts: 1702Location: A Sweet Sweet Orgy of Grass and Vegetation Likes: 0
 

 Post Topic: Re: cry blend is here.
PostPosted 08.01.2012, 05:37 
Hello, I have everything set up and it's all working except the blender export isn't exporting a crytek file even when i check the box. It's only making a collada file. I'm not sure what I'm doing wrong

thanks

Edit: Nevermind, it works now! I was naming my empty "CryEngineNode" instead of "CryExportNode". Now it works swimmingly. :cheesy:
User avatar   Experienced Modder Experienced ModderMember since: 02.11.2011, 01:48Posts: 504 Likes: 4
 

 Post Topic: Re: cry blend is here.
PostPosted 08.01.2012, 15:56 
@Kay_Eva
awesome! :cheesy:


User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:49Posts: 1702Location: A Sweet Sweet Orgy of Grass and Vegetation Likes: 0
 

 Post Topic: Re: cry blend is here.
PostPosted 10.01.2012, 09:47 
Yeah, it was a bit to wrap my head around at first, in setting it up. But after trying it a couple of times it is second nature now. I was using another game engine before this and its export/import process was a bit awkward. With CryBlend, I can click a few buttons and export is finished. Overall, well done on how you set things up I'd say.

Now we just cross our fingers that they will announce a fair and appealing Indie license some time soon.
User avatar   Trained Modder Trained ModderMember since: 19.02.2010, 20:16Posts: 218 Likes: 0
 

 Post Topic: Re: cry blend is here.
PostPosted 16.01.2012, 18:28 
Anyone know if this works with CE2 at all?
User avatar   Experienced Modder Experienced ModderMember since: 02.11.2011, 01:48Posts: 504 Likes: 4
 

 Post Topic: Re: cry blend is here.
PostPosted 16.01.2012, 19:09 
for ce2 use xsi modtool and get the 3.2 addon


User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: cry blend is here.
PostPosted 16.01.2012, 19:58 
.dae-files exported from CryBlend can be imported into Blender 2.49b, and exported as CE2 compatible cgf-files via ColladaCGF  :)

ColladaCGF supports only static geometry.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Beginner BeginnerMember since: 20.08.2011, 09:05Posts: 23 Likes: 0
 

 Post Topic: Re: cry blend is here.
PostPosted 30.01.2012, 14:46 
Hi everyone.
I need some help with setting up the material for my objects exported to CryEngine, because I have no idea how to use more then 1 texture properly. All i use are 2 different textures but as you can see there is only one texture from the material I created showing up on the object. Maybe I make a mistake in Blender somewhere?

Image

Thanks in advance.
  Trainee TraineeMember since: 21.11.2007, 23:13Posts: 175 Likes: 11
 

 Post Topic: Re: cry blend is here.
PostPosted 30.01.2012, 19:06 
yes i have the same problem. How do you set up multimaterials? Also normal maps?
Thanks!
User avatar   Trainee TraineeMember since: 24.08.2011, 21:53Posts: 119Location: Serbia Likes: 3
 

 Post Topic: Re: cry blend is here.
PostPosted 30.01.2012, 19:14 
You can separate your object by material. One object can be myobject__1__first_mat__physDefault and second object can be myobject__2__second_mat__physDefault. Both objects should be in CryExportNode_myobject.
User avatar   Trainee TraineeMember since: 24.08.2011, 21:53Posts: 119Location: Serbia Likes: 3
 

 Post Topic: Re: cry blend is here.
PostPosted 30.01.2012, 21:19 
You can separate your object by material. One object can be myobject__1__first_mat__physDefault and second object can be myobject__2__second_mat__physDefault. Both objects should be in CryExportNode_myobject. For Example "Bench in the park". CryExportNode_Bench ! First object Metal and second object Wood. First object "Metal" Bench__1__Metal__physDefault and second object "Wood" Bench__2__Wood__physDefault . Both objects Metal and Wood should be in CryExportNode_Bench.
User avatar   Experienced Modder Experienced ModderMember since: 02.11.2011, 01:48Posts: 504 Likes: 4
 

 Post Topic: Re: cry blend is here.
PostPosted 01.02.2012, 02:36 
@DN1976
awesome, glad you guys are helping eachother out with this,
we are all going to have to get together and start a tutorial post for this.
btw the addon is not going to change the modeling aspect of this; so aside from character
and animation what you have to do in cryblend is what youll have to do with the addon.
(with the exception of the lazy buttons of course(add cryexportnode........))
as always have fun,
angjminer :cheesy:


  Beginner BeginnerMember since: 28.10.2009, 09:08Posts: 45Location: Cairns, Australia Likes: 0
 

 Post Topic: Re: cry blend is here.
PostPosted 01.02.2012, 03:12 
Quote by angjminer:
for ce2 use xsi modtool and get the 3.2 addon


got the xsi modtool but cant find the 3.2 addon. Could you explain for a noob like me what I need for CE2 and Blender ? or a pointer to where it is all explained? thank you so much.

awesome job btw.
User avatar   Experienced Modder Experienced ModderMember since: 02.11.2011, 01:48Posts: 504 Likes: 4
 

 Post Topic: Re: cry blend is here.
PostPosted 01.02.2012, 07:07 


User avatar   Beginner BeginnerMember since: 10.12.2011, 04:21Posts: 59Location: Minneapolis Likes: 0
 

 Post Topic: Re: cry blend is here.
PostPosted 01.02.2012, 07:23 
I just wanted to thank you for your contribution! :D I'm a huge Blender fan, and skipping the 3dsMax CryExport step saves me tons of time. On another note (sorry to bring this back up), I also had a little trouble figuring out multi-materials. I'm sure we could all get a wiki started to answer the simple questions :P

Thanks Again!
Ben