blender at its current state is not capable of doing what we need with a simple addon(<<not trying to be rude)
although many of the thing we require are planed for future release we need them now.
collada it is just enough to say its there , no udp , material is messed up.
more importantly, long id names,
you get 21 char for anything with bf blender_thats all_ at the minimum for a barely recognizable
material name that works, you need 24(cry blend goes to 500???)
although there is a chance for cryblend to stagnate , the source code will allways
and by the time it does the next big thing will be on everyone's plate.
choosing to make a fork rather than an addon means that i dont have to worry about major changes to the python code; eg: 2.49 scripts are useless now.
it made more sense to me to fix the underlying problems rather than try to make a parser that would catch them and guess at what you / i wanted.>>>>
stability, once it is fixed , it is fixed.
blender is still going through many wonderful changes that unfortunately may or may not break an addon. i wish i did , but i dont have the time to take that kind of a gamble.
The ultimate goal is to get your/my ideas materialized and into the game as quickly as possible.
i would still be working on the long id names if i would have went the way of the addon.
so its kind of like cinepaint forking off of gimp(wich by the way handles 16 bit, not sure if it works with windows though)
hopefully this sheds a little light on the matter if not i am allways happy to help/answer questions.
right now there is confusion about the pmct.tcl being cryblend, and if you read the news post(god bless them)it is missleading to that effect.
any way maybe when blender 2.6***has matured enough it will makes sense to do an addon, but right now its does not, atleast to me.
and happy new year to you too.