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User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 03:51 
only took a couple of tries,
Image



User avatar   Junior Dev Junior DevMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 03:58 
Did you make it? :)
I hope so, though this gradient kinda worries me.
Wow, I see it took a couple of tries.
So you did make some complicated maths with normals?
I thought it could be more like :
if sharp edge
translate to collada sharp edge

EDIT: Please make sure it looks the same as if actually spliting the model into separate objects.
Anyway, I gotta go to sleep. It's 4 am here :sad:
User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 04:25 
@frmdbl
this is with the edge split applied,
and the gradient is actually a material i made in the sb to get a good view of what was happening
dif color=black
spec color=white
Image
still have a little more testing to do, but its there :cheesy:


User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 20:59 
in game shot if tile made with nothing but blender and neotextureedit
(sdk 3.4, gimp used for conversion to tif)
Image


User avatar   Junior Dev Junior DevMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 21:31 
Looks good:)
Here's what I'm working on.
Attachments:

ScreenShot0000.jpg
User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 22:09 
Quote by frmdbl:
Looks good:)
Here's what I'm working on.

from blender?
looks awesome


User avatar   Junior Dev Junior DevMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 16.04.2012, 22:12 
Yes, it's a project I'm doing with cryblend.
User avatar   Just getting started Just getting startedMember since: 02.10.2011, 02:21Posts: 41Location: Charleston, SC Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 17.04.2012, 00:37 
Wow, the CryBlend add-on looks awesome! Is it available for download yet? I've been using the old version but the add-on seems like it would make a huge difference in my workflow. :D
User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 17.04.2012, 04:30 
@nobodytossesadwarf
not yet, should be avail in about a week, bare in mind that this version is mainly for environmental
purposes, e.g.: if it doesn't require a skeleton this addon should do it.

to the testers ,
cbav2.0.2-4 should be in your inbox right about now :)
fixes smoothing not working properly with edge split applied.
dont forget to adjust your rc.exe location.

have fun,
angjminer.


User avatar   Just getting started Just getting startedMember since: 02.10.2011, 02:21Posts: 41Location: Charleston, SC Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 17.04.2012, 16:10 
@angjminer:
Ok, sounds good. I can't wait! Thank you :happy:
User avatar   Junior Dev Junior DevMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 17.04.2012, 22:06 
Seems to work fine, I'll test it more later today.
User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 17.04.2012, 23:31 
found something that blender dont have that we need:::::::::
vertex alpha ?(
dont exist so ill have to figure out how we can do that.
btw can someone send me a collada from 3ds or maya with vertex alpha?
we need this for dirt layers,
ill experiment to see what can be done as of right now.
thanks all,
angjminer


User avatar   Junior Dev Junior DevMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 18.04.2012, 00:00 
I found that too, I'm not so familiar with Blender's vertex paint, but I see that there's Vertex Paint
and Weight Paint.
So maybe you could translate Weight values to Vertex Alpha values.
User avatar   Not my first Rodeo Not my first RodeoMember since: 02.11.2011, 01:48Posts: 509 Likes: 8
 

 Post Topic: Re: future of cryblend
PostPosted 18.04.2012, 00:47 
that would be fine for now,
until we started skinning models
then i would have to redo it,
maybe another color map
that only has one color exported,
might be a better idea, maybe.


User avatar   Junior Dev Junior DevMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: future of cryblend
PostPosted 18.04.2012, 01:56 
You;re right I totally forgot that there might actually be a proper use for weight paint.