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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 03:51 |
only took a couple of tries,
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frmdbl  |
Trainee | Member since: 23.08.2011, 19:16 | Posts: 127 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 03:58 |
Did you make it?  I hope so, though this gradient kinda worries me. Wow, I see it took a couple of tries. So you did make some complicated maths with normals? I thought it could be more like : if sharp edge translate to collada sharp edge EDIT: Please make sure it looks the same as if actually spliting the model into separate objects. Anyway, I gotta go to sleep. It's 4 am here
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 04:25 |
@frmdbl this is with the edge split applied, and the gradient is actually a material i made in the sb to get a good view of what was happening dif color=black spec color=white  still have a little more testing to do, but its there
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 20:59 |
in game shot if tile made with nothing but blender and neotextureedit (sdk 3.4, gimp used for conversion to tif)
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frmdbl  |
Trainee | Member since: 23.08.2011, 19:16 | Posts: 127 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 21:31 |
Looks good:) Here's what I'm working on.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 22:09 |
Quote by frmdbl: Looks good:) Here's what I'm working on. from blender? looks awesome
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frmdbl  |
Trainee | Member since: 23.08.2011, 19:16 | Posts: 127 |
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Post Topic: Re: future of cryblend Posted 16.04.2012, 22:12 |
Yes, it's a project I'm doing with cryblend.
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nobodytossesadwarf  |
Beginner | Member since: 02.10.2011, 02:21 | Posts: 35 | Location: Charleston, SC |
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Post Topic: Re: future of cryblend Posted 17.04.2012, 00:37 |
Wow, the CryBlend add-on looks awesome! Is it available for download yet? I've been using the old version but the add-on seems like it would make a huge difference in my workflow.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 17.04.2012, 04:30 |
@nobodytossesadwarf not yet, should be avail in about a week, bare in mind that this version is mainly for environmental purposes, e.g.: if it doesn't require a skeleton this addon should do it. to the testers , cbav2.0.2-4 should be in your inbox right about now  fixes smoothing not working properly with edge split applied. dont forget to adjust your rc.exe location. have fun, angjminer.
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nobodytossesadwarf  |
Beginner | Member since: 02.10.2011, 02:21 | Posts: 35 | Location: Charleston, SC |
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Post Topic: Re: future of cryblend Posted 17.04.2012, 16:10 |
@angjminer: Ok, sounds good. I can't wait! Thank you
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frmdbl  |
Trainee | Member since: 23.08.2011, 19:16 | Posts: 127 |
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Post Topic: Re: future of cryblend Posted 17.04.2012, 22:06 |
Seems to work fine, I'll test it more later today.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 17.04.2012, 23:31 |
found something that blender dont have that we need::::::::: vertex alpha dont exist so ill have to figure out how we can do that. btw can someone send me a collada from 3ds or maya with vertex alpha? we need this for dirt layers, ill experiment to see what can be done as of right now. thanks all, angjminer
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frmdbl  |
Trainee | Member since: 23.08.2011, 19:16 | Posts: 127 |
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Post Topic: Re: future of cryblend Posted 18.04.2012, 00:00 |
I found that too, I'm not so familiar with Blender's vertex paint, but I see that there's Vertex Paint and Weight Paint. So maybe you could translate Weight values to Vertex Alpha values.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 500 |
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Post Topic: Re: future of cryblend Posted 18.04.2012, 00:47 |
that would be fine for now, until we started skinning models then i would have to redo it, maybe another color map that only has one color exported, might be a better idea, maybe.
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frmdbl  |
Trainee | Member since: 23.08.2011, 19:16 | Posts: 127 |
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Post Topic: Re: future of cryblend Posted 18.04.2012, 01:56 |
You;re right I totally forgot that there might actually be a proper use for weight paint.
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