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MistaShoes  |
Beginner | Member since: 24.02.2012, 08:53 | Posts: 9 |
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Post Topic: Multi-part characters and objects with own UV's?? Posted 17.05.2012, 14:09 |
Hi,
Is it possible to have an object or character with multiple parts, each having their own UV's and shader?
I've searched the documentation and web but can't find anything on this. If it is in fact buried somewhere, my apologies.
Cheers,
Sean
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9498 | Location: Finland | Status: Online |
Likes: 36 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 17.05.2012, 15:01 |
Characters are assembled from multiple parts (legs, torso, head) for flexibility, of course depending on the way you've modeled them. So yes it's possible for characters. Multi-materials are an essential feature of Cryengine 3, they make it possible for different faces of an object to have different materials. You control this by setting material IDs for the faces in the DCC tool, and assigning a Multi/Sub-object material. It's all in the documentation.
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birdeez  |
Experienced Modder | Member since: 22.08.2011, 09:34 | Posts: 434 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 17.05.2012, 15:06 |
Do you mean a character that has separate body parts? This is the preferred method and the parts are put together in characters cdf file, check the agent example files or watch this tut for an example, http://www.justmakegames.com/index.php/ ... -animation
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MistaShoes  |
Beginner | Member since: 24.02.2012, 08:53 | Posts: 9 |
Likes: 0 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 17.05.2012, 16:25 |
Ahh Fantastic. Thanks ladies and gents. My apologies again. I'm using the engine as a renderer so I have no knowledge of character creation in terms of gameplay.
However, I use Maya....
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MistaShoes  |
Beginner | Member since: 24.02.2012, 08:53 | Posts: 9 |
Likes: 0 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 22.05.2012, 10:07 |
Ok, thanks for this. However, can you do this with each piece of geometry having its own UV set?
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9498 | Location: Finland | Status: Online |
Likes: 36 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 22.05.2012, 10:59 |
Sure you can. If you use multi/submaterials you can have all the overlapping UVs you want to.
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MistaShoes  |
Beginner | Member since: 24.02.2012, 08:53 | Posts: 9 |
Likes: 0 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 22.05.2012, 11:25 |
Ok, great. So any idea on how to assign multi/submaterials to a group of objects in Maya?
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9498 | Location: Finland | Status: Online |
Likes: 36 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 22.05.2012, 11:36 |
Sorry, don't know how to do that in Maya.
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MistaShoes  |
Beginner | Member since: 24.02.2012, 08:53 | Posts: 9 |
Likes: 0 |
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Post Topic: Re: Multi-part characters and objects with own UV's?? Posted 22.05.2012, 16:01 |
That's okay. Thanks for taking the time to help me out regardless.
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