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User avatar   Experienced Modder Experienced ModderMember since: 14.10.2008, 20:14Posts: 508Location: Glasgow Scotland UK Likes: 1
 

 Post Topic: Re: Regarding jet
PostPosted 27.01.2012, 20:54 
;) Got it working had to change the sequence parameters without this it wouldn't have worked thanks again your help is invaluable now i can set up my wanted position. ;)

User avatar   Experienced Modder Experienced ModderMember since: 14.10.2008, 20:14Posts: 508Location: Glasgow Scotland UK Likes: 1
 

 Post Topic: Re: Regarding jet
PostPosted 28.01.2012, 02:30 
;) Hi again how do i make the jet stay hidden before it starts &ends the sequence as i don't like it sitting
there in the sky looks bad. :unsure:
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Regarding jet
PostPosted 28.01.2012, 11:17 
Set "HiddenInGame"-property of the jet-entity to "True", add entity to flowgraph and trigger "UnHide" when sequence starts  :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Experienced Modder Experienced ModderMember since: 14.10.2008, 20:14Posts: 508Location: Glasgow Scotland UK Likes: 1
 

 Post Topic: Re: Regarding jet
PostPosted 28.01.2012, 22:57 
Thanks worked greatly appreciated.
;)