Post Topic: Re: How Can I Create Own Custom Weapon For CE3SDK
Posted 29.05.2012, 17:14
What you need is what I mentioned before: Animations linked to Actions. Take a look at the Rocketlauncher.xml. There you will find a tag that defines which firemode will be used as a melee firemode, the firemode itself, and the action that it wants to use for the attack (ie where you will have to add your animation), although I can't find the action itself.. Look at for example the Fire animation of the SCAR (SCAR.xml) for reference.
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Post Topic: Re: How Can I Create Own Custom Weapon For CE3SDK
Posted 30.05.2012, 09:27
OK then i suppose you can do that just do not use it Commerivially. NOw Back to ME I HAVE a question HOW CAN I CREATE A WEAPON FOR THE CE3 MODSDK ive looked at the tutorials and the wiki and the DOCS but it doesnt help please tell me how people PLEASEEEEEEEEEEEEEEEEEE.
Post Topic: Re: How Can I Create Own Custom Weapon For CE3SDK
Posted 14.06.2012, 15:56
Quote by chughes27:
Sorry, the pose. And the movement animations. And I suppose I would like to know how to do all of it, but for a melee weapon. I have been unable to find a detailed tutorial on making a fully usable melee weapon, the only tutorials I could find that cover everything were for guns.
Look at the XMLs at \Game\Scripts\Entities\Items\XML\Weapons, you will be wanting to do something offhand.xml and fists.xml