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User avatar   Trainee TraineeMember since: 16.01.2009, 01:19Posts: 124Location: Mel Gibsons closet Likes: 0
 

 Post Topic: Assets Problem
PostPosted 03.09.2011, 20:16 
Alright, I just downloaded the SDK and the Source Files but when I look for any AI (Marines, Aliens, etc.) or buildings in the editor, I don't have any. Am I just doing something wrong or do I need to download something else. I tried opening the database view and looking or files but I can't find anything.

p.s.
on a sightly different note, how do I lower the DoF. Its way too blurry.


Image


IN FLAMES WE TRUST

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: Assets Problem
PostPosted 03.09.2011, 20:21 
Those assets are available only in Mod SDK, not in Free SDK.

DoF can be set in ToD-editor. Select from menu "Terrain/Time of Day", then "Toggle advanced properties" from "Time of Day Tasks" and adjust the last parameter in the list.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -


Last edited by Talvipakkanen on 03.09.2011, 20:24, edited 1 time in total.
User avatar   Trainee TraineeMember since: 16.01.2009, 01:19Posts: 124Location: Mel Gibsons closet Likes: 0
 

 Post Topic: Re: Assets Problem
PostPosted 03.09.2011, 20:22 
The Mod SDK is not free I assume?

EDIT: I tried editing in the ToD it didn't work. Isn't there a console command for that? Or do am I going to have to edit some file?


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IN FLAMES WE TRUST


Last edited by josethejalapeno on 03.09.2011, 20:25, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: Assets Problem
PostPosted 03.09.2011, 20:25 
Mod SDK is free too, but it requires Crysis 2 to be functional.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Trainee TraineeMember since: 16.01.2009, 01:19Posts: 124Location: Mel Gibsons closet Likes: 0
 

 Post Topic: Re: Assets Problem
PostPosted 03.09.2011, 20:27 
ah, well that explains it. I don't have Crysis 2. Thanks for answering.


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IN FLAMES WE TRUST
User avatar   Trainee TraineeMember since: 30.04.2011, 05:14Posts: 141 Likes: 0
 

 Post Topic: Re: Assets Problem
PostPosted 05.09.2011, 18:16 
Quote by Talvipakkanen:
Those assets are available only in Mod SDK, not in Free SDK.

DoF can be set in ToD-editor. Select from menu "Terrain/Time of Day", then "Toggle advanced properties" from "Time of Day Tasks" and adjust the last parameter in the list.


You know I have got to say you are a Saint, fielding all of our noobish questions with the greatest patience, thanks!