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User avatar   Beginner BeginnerMember since: 10.12.2011, 04:21Posts: 59Location: Minneapolis Likes: 0
 

 Post Topic: Default Action Map Location
PostPosted 07.03.2012, 03:42 
OK..I have searched for over an hour and I still can't find these.

I am trying to modify the keybindings legitimately (not with the debug node) and when I found the defaultProfile.xml that deals with keyboard inputs I was lead to the actionmaps.
<actionmap name="player">
<action name="use" />


If anybody can point me to the file that contains the scripts for these action maps I would really appreciate it.

Thanks,
Ben

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: Default Action Map Location
PostPosted 07.03.2012, 08:15 
It's in "<SDKroot>\Game\GameData.pak\Libs\Config\" and can be extracted to "<SDKroot>\Game\Libs\Config\" for editing.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Beginner BeginnerMember since: 10.12.2011, 04:21Posts: 59Location: Minneapolis Likes: 0
 

 Post Topic: Re: Default Action Map Location
PostPosted 08.03.2012, 09:41 
Thank you for the reply, Talvipakkanen. I am actually looking for the files that the defaultProfile.xml is referencing, not the actual defaultProfile.xml file. I am guessing it is an lua file...which I will track down tomorrow.

Edit: I found it :)

Happy Cry'ing,
Ben
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2683Location: USA Likes: 0
 

 Post Topic: Re: Default Action Map Location
PostPosted 10.03.2012, 03:39 
Where was it? if you dont mind me asking ;)