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User avatar   Experienced Modder Experienced ModderMember since: 20.11.2008, 00:22Posts: 492Location: My House, CA Likes: 1
 

 Post Topic: Camera via Flowgraph?
PostPosted 19.09.2012, 19:20 
How can I activate a camera with a flowgraph? I want to use a different camera other than the main player's firstperson camera, so I would want this new camera to be active all the time. I know how to do it with a trackview, but that way the camera only lasts as long as the trackview lasts ("x" amount of seconds), I would want this new camera to last forever :P

User avatar   News Posters News PostersMember since: 20.01.2009, 02:39Posts: 3046Location: Glorious Texas Likes: 275
 

 Post Topic: Re: Camera via Flowgraph?
PostPosted 20.09.2012, 06:02 
http://freesdk.crydev.net/display/SDKDO ... s-WIP-View

I believe it can be done with the Camera:View node.


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User avatar   Experienced Modder Experienced ModderMember since: 20.11.2008, 00:22Posts: 492Location: My House, CA Likes: 1
 

 Post Topic: Re: Camera via Flowgraph?
PostPosted 20.09.2012, 16:51 
Ah oops, sorry, forgot to mention that I'm using the Mod SDK :whistle: I don't have that flowwgraph node :whatever: Thanks for the reply though :))
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: Camera via Flowgraph?
PostPosted 24.09.2012, 14:49 
Quote by Ehlek:
Ah oops, sorry, forgot to mention that I'm using the Mod SDK :whistle: I don't have that flowwgraph node :whatever: Thanks for the reply though :))

In mod SDK, Camera node, for moving camera, is locked, it cannot be used in pure SP of Cryasis 2. :(
And this is not the only node, there is many of them. :(


User avatar   Experienced Modder Experienced ModderMember since: 20.11.2008, 00:22Posts: 492Location: My House, CA Likes: 1
 

 Post Topic: Re: Camera via Flowgraph?
PostPosted 24.09.2012, 19:12 
Ohhhh, so does that mean that it's NOT possible to make a camera run from flowgraph? :whatever:
Wellllll, then is it possible to rotate an object whenever you move the mouse, like how it is with the regular player? Possible with FG? :P
User avatar   News Posters News PostersMember since: 20.01.2009, 02:39Posts: 3046Location: Glorious Texas Likes: 275
 

 Post Topic: Re: Camera via Flowgraph?
PostPosted 24.09.2012, 19:25 
Camera run? Just use trackview. You can just swap the perspective camera from the flowgraph.

Mouse movement should be possible, experiment with the Input nodes and the RotateEntityTo


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User avatar   Experienced Modder Experienced ModderMember since: 20.11.2008, 00:22Posts: 492Location: My House, CA Likes: 1
 

 Post Topic: Re: Camera via Flowgraph?
PostPosted 27.09.2012, 20:18 
Aright, I've been playing around with the input and the EntityRotateTo nodes, but I don't know what to put in for what "key" to push to activate the input node. I've used "mouse1" and "mouse2" for other things but idk what to put for the actual mouse movement...

Any ideas? :P