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  Trainee TraineeMember since: 19.08.2011, 10:04Posts: 178Location: Prague, Czech Rep. Likes: 1
 

 Post Topic: Animation graph and AIAnim node issue
PostPosted 08.12.2011, 15:28 
Hi,
i have very annoying problem. I got some character with flowgraph and he have attack animation inside some battle stance (state). Normaly animation works well but when i try to run this animation with flowgraph node AIAnim he randomly play other animations from idle state hub (hes in default state by default). So my question is, is possible to play animation inherited inside another state without need of switching? If i made actions for states in idle state they played animations correctly...
Thank you

  Trainee TraineeMember since: 19.08.2011, 10:04Posts: 178Location: Prague, Czech Rep. Likes: 1
 

 Post Topic: Re: Animation graph and AIAnim node issue
PostPosted 08.12.2011, 16:25 
Problem solved with animation graph inputs and flowgraph node Animations:AnimationGraph:SetInput