Animation & Trackview

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User avatar   Beginner BeginnerMember since: 19.06.2012, 19:38Posts: 59 Likes: 0
 

 Post Topic: LimbIK Question
PostPosted 04.07.2012, 18:33 
Hi,

I followed official documentation (Ground Aligement http://freesdk.crydev.net/display/SDKDO ... +Alignment) to set up limbIK for my custom character, but I noticed that there is an extra "<FeetLock_Definition />" XML node defined in the example "skeleton_character.chrparams" file, I don't make sense if I can ignore the feetlock definition?

Than you!

/Edgar

User avatar   Honourable Member Honourable MemberMember since: 01.11.2010, 15:28Posts: 605Location: Orlando, FL Likes: 9
 

 Post Topic: Re: LimbIK Question
PostPosted 25.07.2012, 19:47 
The Feet Locking is not directly related or required to GroundAlignment and is an experimental feature. So yes, you can ignore this for now.