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  Experienced Modder Experienced ModderMember since: 16.03.2011, 05:55Posts: 405Location: Utah, USAStatus: Online Likes: 4
 

 Post Topic: Dynamic Pathfinding for a RTS?
PostPosted 25.02.2012, 04:33 
Hey Everyone,

I am looking at making a very basic RTS demo with the Free SDK. I am more of a 2D / 3D artist than anything. I would like to ask is dynamic path finding possible with the current build of the free SDK?

I am currently on build 3.3.9

If some one could give me an answer it would be appreciated.

Ben

User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4528Status: Online Likes: 21
 

 Post Topic: Re: Dynamic Pathfinding for a RTS?
PostPosted 25.02.2012, 07:41 
CE doesn't have dynamic pathfinding. AI can't react dynamic environment.
So we must make the code by ourselves.


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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 20.07.2011, 10:22Posts: 489Location: Frankfurt am Main Likes: 1
 

 Post Topic: Re: Dynamic Pathfinding for a RTS?
PostPosted 27.02.2012, 13:40 
Dynamic paths are possible with two conditions:
1. Use indoor navigation (AINavigationModifier + AIPoints) and set the NavigationModifier to Auto-Dynamic.
2. The objects in the path need to be Archetypes (physicalised).
User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4528Status: Online Likes: 21
 

 Post Topic: Re: Dynamic Pathfinding for a RTS?
PostPosted 27.02.2012, 13:44 
Oh...


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