View unanswered posts | View active topics

Post a new topicPost a reply
Previous topic | Next topic 

  Beginner BeginnerMember since: 21.08.2011, 12:51Posts: 46 Likes: 1

 Post Topic: Flowgraph problem. not starting despite "start" node
PostPosted 16.06.2012, 22:29 
Right i have this problem. I am very used to cryengine and I am on my way creating this game involving a "blink" system. Every 10 seconds the player has to blink. While blinking the AI will move dramatically before stopping. (this saves me doing animations as i cant animate ;)

But this FG along with many others work when i try them. but when i restart the editor and go back in. They wont work, unless i open them from the flowgraph menu! Here is a screenshot of one of the flowgraphs that does this... the blink one.


I see no reaosn why i shouldnt work. i am supposing its in the wrong file location or i am not calling for it to be activated or something.


User avatar   News Posters News PostersMember since: 20.01.2009, 02:39Posts: 3068Location: Glorious Texas Likes: 278

 Post Topic: Re: Flowgraph problem. not starting despite "start" node
PostPosted 17.06.2012, 02:04 
First step of troubleshooting a flowgraph - bypass everything unnecessary. Hook up the ColorCorrection node directly to the output node and make sure it does what you want. It could be functioning, but not visibly.