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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 27.08.2010, 00:10Posts: 66Location: FFM Likes: 0
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:40 
windsock.cda? i dont even have that file...neither on windows drive nor anywhere else...

User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1391 Likes: 4
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:43 
objects\props\maritime\windsock\windsock.cga

I misspealed one letter ;p. My fault.


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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 27.08.2010, 00:10Posts: 66Location: FFM Likes: 0
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:46 
i see...dont see anything related in my logfiles...

clearly looks like a shader problem to me...

Code:
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(X1)'(0x0)
Compile Illum@Common_ZPassPS(GL82000)(RT20c0000)(PS) (20 instructions, 5/5 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_ZPassPS(82000)(X1)'(0x82000)
Compile Illum@Common_ZPassVS(RT20c0000)(MD100)(VS) (39 instructions, 5/13 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(X1)'(0x0)
Compile Illum@Common_ZPassVS(RT2c0100)(VS) (37 instructions, 4/7 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(X1)'(0x0)
Compile Vegetation@Common_ZPassVS(GL400200000)(RT22c0104)(MDV1100)(VS) (66 instructions, 4/7 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Vegetation@Common_ZPassVS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassPS(GL400200000)(RT20c0114)(PS) (15 instructions, 3/3 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Vegetation@Common_ZPassPS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassVS(GL400200000)(RT20c0114)(MDV1100)(VS) (67 instructions, 7/12 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Vegetation@Common_ZPassVS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassPS(GL400200000)(RT20c0104)(PS) (9 instructions, 2/2 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Vegetation@Common_ZPassPS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassVS(GL400200000)(RT20c0104)(MDV1100)(VS) (66 instructions, 7/12 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Vegetation@Common_ZPassVS(400200000)(X1)'(0x400200000)
User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:47 
Interestingly enough, this file shows up in console and it's the only object that does it.

Quote:
Loading CGA objects/props/maritime/windsock/windsock.cga ok


Dunno why it's all of a sudden an issue though. Has always been there afaik.



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  Trained Modder Trained ModderMember since: 06.09.2011, 14:10Posts: 279Location: England Likes: 0
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:49 
11.11 is the oldest driver i have on my drive to install and have the same issue like Cry-Olli , tried to go onto the AMD driver site to download an even older driver but driver installs are specific to model/generation. Once you enter that criteria on the site it sends you to the driver download but gives no options for model relevant older downloads. Going to try to download a general old driver and see if it recognises my card but get the feeling this isnt an AMD specific driver issue.


Last edited by KingBadger on 13.04.2012, 23:51, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1391 Likes: 4
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:50 
Quote by Cry-Olli:
i see...dont see anything related in my logfiles...

clearly looks like a shader problem to me...

Code:
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(X1)'(0x0)
Compile Illum@Common_ZPassPS(GL82000)(RT20c0000)(PS) (20 instructions, 5/5 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_ZPassPS(82000)(X1)'(0x82000)
Compile Illum@Common_ZPassVS(RT20c0000)(MD100)(VS) (39 instructions, 5/13 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(X1)'(0x0)
Compile Illum@Common_ZPassVS(RT2c0100)(VS) (37 instructions, 4/7 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(X1)'(0x0)
Compile Vegetation@Common_ZPassVS(GL400200000)(RT22c0104)(MDV1100)(VS) (66 instructions, 4/7 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Vegetation@Common_ZPassVS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassPS(GL400200000)(RT20c0114)(PS) (15 instructions, 3/3 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Vegetation@Common_ZPassPS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassVS(GL400200000)(RT20c0114)(MDV1100)(VS) (67 instructions, 7/12 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Vegetation@Common_ZPassVS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassPS(GL400200000)(RT20c0104)(PS) (9 instructions, 2/2 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Vegetation@Common_ZPassPS(400200000)(X1)'(0x400200000)
Compile Vegetation@Common_ZPassVS(GL400200000)(RT20c0104)(MDV1100)(VS) (66 instructions, 7/12 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Vegetation@Common_ZPassVS(400200000)(X1)'(0x400200000)

I believe you. Cause this log file look like magic scroll for me :D


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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 13.04.2012, 23:55 
/renamed this thread so that it's a bit more obvious.

*Achievement Unlocked: Base camp setup*



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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 27.08.2010, 00:10Posts: 66Location: FFM Likes: 0
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:55 
just did a quick test: removed that windsock object from the forrest level, saved, exported. set r_driver back to dx11: editor works and loads forrest level now, but pure game still crashes.
interestingly those vertex shader compile errors are gone now...
User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 13.04.2012, 23:56 
Curious, what happens if you just create a new level?



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User avatar   Experienced Modder Experienced ModderMember since: 25.07.2006, 03:26Posts: 561Location: Florida Likes: 1
 

 Post Topic: Re: DX11 Update doesnt work and crashed my system hard
PostPosted 13.04.2012, 23:56 
If you can make sense of a Crash Handler log (from Driver 11.12 Dec. 2011):
Attachments:

Crash_Handler.txt
[3.22 KiB]
Downloaded 20 times
User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 13.04.2012, 23:58 
Nah, callstacks are fairly useless unless they're being used in debug mode, AFAIK.

Editor.log + DXDIAG is where the juicy bits are :)



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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 27.08.2010, 00:10Posts: 66Location: FFM Likes: 0
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 14.04.2012, 00:03 
ok, its getting more weird now...i can load and add this windsock.cga back in the level (even at the very same position). save, export, restart editor and load the level again without problems :D
pure game still crashes, but now i got at least the first frame rendered... ^^

/edit: naaahh false positive...still freezes if i move around a bit in the editor :meh:
could manage to copy-paste the last lines from the console though:

Code:
Error: Seems like infinite loop in GPU sync query
Compile Illum@Common_ZPassPS(GL82004)(RT20c0000)(PS) (22 instructions, 6/6 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_ZPassPS(82004)(X1)'(0x82004)
Compile Illum@Common_SG_PS(GL100000000)(RT8000000c0000)(PS) (2 instructions, 0/0 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_SG_PS(100000000)(X1)'(0x100000000)
Compile Illum@Common_SG_VS(GL100000000)(RT8000000c0000)(VS) (12 instructions, 1/3 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_SG_VS(100000000)(X1)'(0x100000000)
Compile Illum@Common_ZPassPS(GL100000000)(RTc0000)(PS) (31 instructions, 3/3 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create pixel shader 'Illum@Common_ZPassPS(100000000)(X1)'(0x100000000)
Compile Illum@Common_ZPassVS(GL100000000)(RTc0000)(VS) (41 instructions, 4/9 constants) ...
[Warning] CHWShader_D3D::mfUploadHW: Could not create vertex shader 'Illum@Common_ZPassVS(100000000)(X1)'(0x100000000)
  Trained Modder Trained ModderMember since: 06.09.2011, 14:10Posts: 279Location: England Likes: 0
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 14.04.2012, 00:11 
Hmmmm, very odd.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 11.07.2008, 20:25Posts: 11637Location: Frankfurt am MainStatus: Online Likes: 10
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 14.04.2012, 00:13 
Repro'd same as Olli, I can move around for a limited time (say 10s) before it dies. Different log for me though:

Code:
Compile Illum@IlluminationPS(GL2000000200)(RT2080003)(LT1)(PS) (73 instructions, 12/12 constants) ...
Compile Illum@IlluminationVS(GL2000000200)(RT2000001)(LT1)(VS) (64 instructions, 7/12 constants) ...
Compile Illum@IlluminationPS(GL2000000000)(RT2080003)(LT1)(PS) (62 instructions, 9/9 constants) ...
Compile Illum@IlluminationPS(GL2000040200)(RT2080003)(LT1)(PS) (67 instructions, 11/11 constants) ...
Compile Illum@IlluminationPS(GL2000082080)(RT2080002)(LT1)(PS) (78 instructions, 19/19 constants) ...
Compile Illum@Common_ZPassPS(GL82000)(RT2080000)(PS) (20 instructions, 5/5 constants) ...
Compile Illum@IlluminationVS(GL100000000)(RT2200000)(LT1)(VS) (23 instructions, 2/5 constants) ...
Compile Illum@Common_ZPassVS(GL100000000)(RT2280000)(VS) (36 instructions, 3/6 constants) ...
Compile Illum@Common_ZPassVS(GL100000000)(RT2080000)(VS) (36 instructions, 4/9 constants) ...
<CRITICAL EXCEPTION>
Exception: 0xC0000005, at Address: 0x0033:0x000000007252FF8A
Virtual memory usage: 570Mb
Debug Status:
Removing file "error.log"...
File successfully removed.
Removing file "error.bmp"...
File successfully removed.
Removing file "error.dmp"...
File successfully removed.
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000000007252FF8A
Exception Module: <Unknown>
Exception Name  : EXCEPTION_ACCESS_VIOLATION
Exception Description: Attempt to read from address 0x00000000000000A4

The memory could not be "read"


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User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1391 Likes: 4
 

 Post Topic: Re: AMD graphics card + DX11 crash
PostPosted 14.04.2012, 00:15 
Hm guys it crashing only your editor on entire system ?


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).