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  Beginner BeginnerMember since: 28.09.2011, 21:11Posts: 53Location: UK Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 02:30 
Mine does not crash, just black, can here shooting when in game, just nothing but black, in dx9 n dx11. Dying to test this out, been eagerly awaiting this update, and many more.



  Beginner BeginnerMember since: 28.08.2011, 20:42Posts: 63 Likes: 1
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 02:30 
Humm ... yes, shadows functioned, but I do not really speak of shadows of objects ^ ^ ....... how I could spend my problem in image?
  Trainee TraineeMember since: 19.08.2011, 13:25Posts: 105 Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 03:16 
I´m imported my project for 3.3.9 version to 3.4 version but the level loss some color and some textures don´t show correctly. How can I solve this? Thanks and sorry for my English ;)

PD: I´ve had to put DX9 instead DX11 version because the AMD driver crash. I have a Sapphire HD 6850

PD2: Please respond I´m developing a videogame in CR3 for my career project and I´d like to use the last possible version. Thanks a lot!

Forest Demo 3.4 version

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Forest Demo 3.3.9 version

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My Level 3.4 version ()

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My Level 3.3.9 version

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MH-60 3.4 version (you can see some parts in red)

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User avatar   Beginner BeginnerMember since: 16.02.2012, 22:39Posts: 6Location: Kazan Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 08:33 
Excuse me. I have two stupid questions. Can you answer me: why in the new engine a picture more lighter then previous? Is this due to HDR? What I have to do? And why a mesh lost links between edges when tessilation is active? Need I make my 3D-model harder, with more polygons per plane? thank you
User avatar   24/7 Modder 24/7 ModderMember since: 05.11.2011, 08:27Posts: 3420Location: My own HQ. Likes: 445
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 09:17 
Wheres the download ? pls pm me the link


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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 10:44 
Quote by Maximum-Dev:
Wheres the download ? pls pm me the link

Download link on front page, just refresh browser cache  :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 20.01.2009, 14:25Posts: 1915 Likes: 10
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 10:59 
Image
....if only I could make an HD tesselated version of this to use right now.
User avatar   Trained Modder Trained ModderMember since: 25.08.2011, 10:19Posts: 262Location: Austria Likes: 28
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:05 
Woooow, awesome! Loving the updates of CE3 SDK (Y)

Hopefully we get more info about Indie License soon.
User avatar   Captain CryDev Captain CryDevMember since: 02.08.2005, 19:01Posts: 2226Location: Crytek HQ Likes: 44
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:12 
Quote by 7echnique:
we are unable to generate the new navigation when we create a navarea and select the medium size characters it doesent generate the blue navigation planes it just doesent do anything.. we tried using it on forest and our custom maps... its not generating like how Scott demonstrated it at gdc, why?

Because it is debug information. Enabling it by default would annoy 99,9% of the level designers.
Code:
ai_DebugDraw 1
ai_DebugDrawNavigation 1


  Beginner BeginnerMember since: 28.08.2011, 20:42Posts: 63 Likes: 1
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:15 
please, help me.........I have no all shadows on my map^^' look I made ​​a comparison between version 3.3.9 (with all the shadows) and version 4.0.0 of CryEngine 3 without shadows
Attachments:

Cryengine 4.0.PNG
Cryengine 1.9.PNG
User avatar   Captain CryDev Captain CryDevMember since: 02.08.2005, 19:01Posts: 2226Location: Crytek HQ Likes: 44
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:29 
Quote by driguest:
please, help me.........I have no all shadows on my map^^' look I made ​​a comparison between version 3.3.9 (with all the shadows) and version 4.0.0 of CryEngine 3 without shadows

Code:
e_GsmCastFromTerrain 1


  Beginner BeginnerMember since: 28.08.2011, 20:42Posts: 63 Likes: 1
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:31 
haaa, ok ^ ^ I'll see it right away, thank you very much.

(sorry for my english^^)
  Beginner BeginnerMember since: 28.08.2011, 20:42Posts: 63 Likes: 1
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:52 
it's wooooooooooooooooooooor^^ thanx you.
  Trainee TraineeMember since: 13.07.2011, 16:18Posts: 114 Likes: 1
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:55 
I also can't load the forest level (HD6950). Editor just locks up and crashes. I also get the dreaded "display driver has stopped responding" message pop up in the windows toolbar
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9865Location: Finland Likes: 174
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 12:03 
Quote by Andres_Markov:
I´m imported my project for 3.3.9 version to 3.4 version but the level loss some color and some textures don´t show correctly. How can I solve this? Thanks and sorry for my English ;)

Quote by aldanstar:
Excuse me. I have two stupid questions. Can you answer me: why in the new engine a picture more lighter then previous? Is this due to HDR? What I have to do?


The Time of Day editor has new settings for HDR, you need to adjust them to suit.
tod.jpg