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cusis  |
Beginner | Member since: 28.09.2011, 21:11 | Posts: 53 | Location: UK |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 02:30 |
Mine does not crash, just black, can here shooting when in game, just nothing but black, in dx9 n dx11. Dying to test this out, been eagerly awaiting this update, and many more.
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driguest  |
Beginner | Member since: 28.08.2011, 20:42 | Posts: 34 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 02:30 |
Humm ... yes, shadows functioned, but I do not really speak of shadows of objects ^ ^ ....... how I could spend my problem in image?
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Andres_Markov  |
Beginner | Member since: 19.08.2011, 13:25 | Posts: 95 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 03:16 |
I´m imported my project for 3.3.9 version to 3.4 version but the level loss some color and some textures don´t show correctly. How can I solve this? Thanks and sorry for my English  PD: I´ve had to put DX9 instead DX11 version because the AMD driver crash. I have a Sapphire HD 6850 PD2: Please respond I´m developing a videogame in CR3 for my career project and I´d like to use the last possible version. Thanks a lot! Forest Demo 3.4 version  Forest Demo 3.3.9 version  My Level 3.4 version ()  My Level 3.3.9 version  MH-60 3.4 version (you can see some parts in red)
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aldanstar  |
Beginner | Member since: 16.02.2012, 22:39 | Posts: 6 | Location: Kazan |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 08:33 |
Excuse me. I have two stupid questions. Can you answer me: why in the new engine a picture more lighter then previous? Is this due to HDR? What I have to do? And why a mesh lost links between edges when tessilation is active? Need I make my 3D-model harder, with more polygons per plane? thank you
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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1877 | Location: Pleiades |
Likes: 27 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 09:17 |
Wheres the download ? pls pm me the link
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 10:44 |
Quote by Maximum-Dev: Wheres the download ? pls pm me the link Download link on front page, just refresh browser cache
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Zurginator  |
Uber Modder | Member since: 20.01.2009, 14:25 | Posts: 1861 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 10:59 |
 ....if only I could make an HD tesselated version of this to use right now.
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reok  |
Trainee | Member since: 25.08.2011, 10:19 | Posts: 102 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:05 |
Woooow, awesome! Loving the updates of CE3 SDK (Y)
Hopefully we get more info about Indie License soon.
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2161 | Location: Crytek HQ |
Likes: 1 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:12 |
Quote by 7echnique: we are unable to generate the new navigation when we create a navarea and select the medium size characters it doesent generate the blue navigation planes it just doesent do anything.. we tried using it on forest and our custom maps... its not generating like how Scott demonstrated it at gdc, why? Because it is debug information. Enabling it by default would annoy 99,9% of the level designers. Code: ai_DebugDraw 1 ai_DebugDrawNavigation 1
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driguest  |
Beginner | Member since: 28.08.2011, 20:42 | Posts: 34 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:15 |
please, help me.........I have no all shadows on my map^^' look I made a comparison between version 3.3.9 (with all the shadows) and version 4.0.0 of CryEngine 3 without shadows
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Cry-JR  |
Crytek Staff Member | Member since: 02.08.2005, 19:01 | Posts: 2161 | Location: Crytek HQ |
Likes: 1 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:29 |
Quote by driguest: please, help me.........I have no all shadows on my map^^' look I made a comparison between version 3.3.9 (with all the shadows) and version 4.0.0 of CryEngine 3 without shadows Code: e_GsmCastFromTerrain 1
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driguest  |
Beginner | Member since: 28.08.2011, 20:42 | Posts: 34 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:31 |
haaa, ok ^ ^ I'll see it right away, thank you very much.
(sorry for my english^^)
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driguest  |
Beginner | Member since: 28.08.2011, 20:42 | Posts: 34 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:52 |
it's wooooooooooooooooooooor^^ thanx you.
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bazmod  |
Trainee | Member since: 13.07.2011, 16:18 | Posts: 111 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 11:55 |
I also can't load the forest level (HD6950). Editor just locks up and crashes. I also get the dreaded "display driver has stopped responding" message pop up in the windows toolbar
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9506 | Location: Finland |
Likes: 39 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 14.04.2012, 12:03 |
Quote by Andres_Markov: I´m imported my project for 3.3.9 version to 3.4 version but the level loss some color and some textures don´t show correctly. How can I solve this? Thanks and sorry for my English  Quote by aldanstar: Excuse me. I have two stupid questions. Can you answer me: why in the new engine a picture more lighter then previous? Is this due to HDR? What I have to do? The Time of Day editor has new settings for HDR, you need to adjust them to suit.
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