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User avatar   Experienced Modder Experienced ModderMember since: 01.04.2008, 03:39Posts: 453 Likes: 39
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 30.03.2012, 01:44 
Loved the atmosphere in the stress test. Because it was based on the old SDK the Antialiasing broke my SLI. so if SLI was on, performance was in the 100's of FPS but glitchy and without SLI it was in the 45-70 range.

Looks great. Are you moving over to the newer SDK version?

User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 31.03.2012, 06:58 
Yup, I just moved over to the new version today. :) I also found that the lighting/shading is better in the newer version. Here's a new night time scene near the beginning of the game I've worked on with it:

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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Experienced Modder Experienced ModderMember since: 01.04.2008, 03:39Posts: 453 Likes: 39
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 31.03.2012, 08:35 
That looks plain gorgeous. Love it.

Do you plan on using any of the new features in the newer sdk?
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 31.03.2012, 09:11 
Quote by Dictator93:
That looks plain gorgeous. Love it.

Do you plan on using any of the new features in the newer sdk?

I'm dying to use the GUI editor, but so far I'm confused as hell. I haven't looked super hard, but I haven't found any tutorials on how to utilize it properly. In fact, this new advertised component seems to feature almost zero documentation. :P

Well, there's this: viewtopic.php?f=291&t=84897 , but I'm really questioning the actual GUI editor built into Sandbox 3.3.9.


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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Beginner BeginnerMember since: 23.03.2012, 23:32Posts: 31 Likes: 1
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 01.04.2012, 08:34 
oh my god... rayman was one of the first games i have ever played, this was my child hood :D glad to ee it on cryengine 3 nice work here
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 06.04.2012, 11:26 
Quote by scope11:
oh my god... rayman was one of the first games i have ever played, this was my child hood :D glad to ee it on cryengine 3 nice work here

Glad to hear your appreciation for it! :)

Not too much at the moment, but I've got a couple models:

These windmills (located in Windmill Hills) are organic; they grow up from the ground in a spiral shape (I might want to edit the base to look like roots), and their wings bud outward from this:

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To this:

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Their wings obviously spin in the wind, which is how they generate energy to nourish themselves.



And if anyone's played a Rayman game, they damn well know what cages are!
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Spanex is currently texturing these.


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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 28.10.2007, 15:25Posts: 844Location: Denmark Likes: 1
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 06.04.2012, 11:43 
I love that windmill. Can't wait to see an animation.
User avatar   Experienced Modder Experienced ModderMember since: 28.07.2011, 12:22Posts: 549Location: Hong Kong, and sometimes mainland China Likes: 2
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 06.04.2012, 11:59 
those windmill flowers are really creative, nice!

:easter:


User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 06.04.2012, 12:51 
Quote by BmB:
I love that windmill. Can't wait to see an animation.

I've already got an animation for it sprouting (and of course, the almighty spinning animation), but no showy until later!

Quote by WhiteNorthStar:
those windmill flowers are really creative, nice!

:easter:

Thanks. :) It was one of those ideas that can provide so many gameplay/mission possibilities, which it has! You need to find the giant seed (carrying it makes you much less mobile), plant it in the right spot, and then blow down some trees with the new windmill to cross a river to the next level.


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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 16:43Posts: 1051Location: England Likes: 1
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 06.04.2012, 12:59 
Make sure you post a video of that animation, it looks awesome so far :)


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Solanum is back - Artifex Games
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 08.04.2012, 00:45 
Quote by JasperHope:
Make sure you post a video of that animation, it looks awesome so far :)

Don't worry, I will!


More music!

1. The Crying Moor: The Livid Haze - 0:00
2. The Dream Forest: The "Frame" Game - 3:06
3. Into the Blaze: Warzone Damned - 5:30
4. Into the Blaze: The Bridge and the General- 6:46



Artwork by Spanex.

Penny for your thoughts pl0x!


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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Experienced Modder Experienced ModderMember since: 28.07.2011, 12:22Posts: 549Location: Hong Kong, and sometimes mainland China Likes: 2
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 08.04.2012, 03:55 
Quote by RayFan9876:
It was one of those ideas that can provide so many gameplay/mission possibilities, which it has!


Deploying it like that reminds me of the fan object in 'Sheep, Dog 'n Wolf' (aka 'Sheep Raider') on the Playstation 1. A great game by the way.

I see what you mean, you can use it to blow objects, make Rayman jump farther, keep enemies downwind, etc etc.


User avatar   Beginner BeginnerMember since: 13.01.2012, 17:15Posts: 36 Likes: 0
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 09.04.2012, 17:23 
This is looking pretty sick at the moment You've got your rayman model looking perfect, looking forward to your future updates, alot of time seams to have been put into this project so keep up the decent work.
  Beginner BeginnerMember since: 09.04.2012, 04:06Posts: 1 Likes: 0
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 10.04.2012, 09:59 
Wow, really great work of you, but I don't very like the mosquito instead of its cuteness, :D


User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic: Re: Rayman: Revenge of the Dark
PostPosted 13.04.2012, 10:56 
Quote by WhiteNorthStar:
I see what you mean, you can use it to blow objects, make Rayman jump farther, keep enemies downwind, etc etc.

Yeah, those are some great ideas! I'll definitely be using at least a load of those. :)

Quote by CoxyCGI:
This is looking pretty sick at the moment You've got your rayman model looking perfect, looking forward to your future updates, alot of time seams to have been put into this project so keep up the decent work.

Thanks! I'm putting as much work into it as I can, within all the free time I can manage, so I really think this might come out as something good.

Quote by Boan:
Wow, really great work of you, but I don't very like the mosquito instead of its cuteness, :D

I'm not quiiite sure what you mean by that.

Speaking of Moskito, I decided to remodel the character, since the old wasn't anywhere near my standards of today (that was back in 2009). Here's the new guy, but excuse his stiff fingers; I haven't rigged them yet:

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EDIT:

After I rendered these I tried vertically stretching the pupils a bit and adding wings, and it makes a world of difference. Here's one look at that:

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All I have left to do is add the mouth (probably the hardest part) and its morph targets. His eyelids are also morphs.


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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.