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  Beginner BeginnerMember since: 25.03.2012, 02:58Posts: 35Location: Estonia Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 31.05.2012, 14:48 
Quote by Lord Horc:
@Maku, I know I'm not on his team, but you may be able to join his, for it would be easier to help finish a game than start another



Yeah, you might be right.

Quote by Johnny Guitar:

UDK.


Care to explain why?


maku220 aka Blackwersus
webspace.planet.ee/markus

  Uber Modder Uber ModderMember since: 19.09.2009, 09:30Posts: 1813Location: Finland Likes: 3
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 31.05.2012, 16:21 
Quote by maku220:
Quote by Johnny Guitar:

UDK.


Care to explain why?


Because computing lightmaps for 30 minutes after every change in the map is fun.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 766Location: Alberta / Canada Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 31.05.2012, 22:16 
Quote by RaZoR-FIN:
Quote by maku220:
Quote by Johnny Guitar:

UDK.


Care to explain why?


Because computing lightmaps for 30 minutes after every change in the map is fun.


I set up a dynamic cycle in like 30 minutes, it's actually easy because all you do is rotate the sun entity hook it up in matinee then run a script with Kismet. (Don't forget to bake the lightmaps) then all you do is run the game and watch it work


Swag.
  Beginner BeginnerMember since: 12.03.2012, 03:59Posts: 44 Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 31.05.2012, 22:50 
I don't know much about UDK, but I personally like Cryengine better
  Beginner BeginnerMember since: 25.03.2012, 02:58Posts: 35Location: Estonia Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 01.06.2012, 20:00 
IMO UDK requires more time, but I haven't really messed with the cryengine yet, so I can't rly tell. :whatever:


maku220 aka Blackwersus
webspace.planet.ee/markus
User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 16:43Posts: 1051Location: England Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 01.06.2012, 22:53 
Again I apologise for recent inactivity. Very busy, but this game isn't dead. I've been playing a lot of DayZ recently, that mod is pretty much exactly how I imagined this game (kind of annoying how they created it first :P)

UDK or Cryengine 3? It's down to personal preference imo. They both have their pros and cons. Personally I prefer CE3 for the more open world scenarios, UDK for corridor shooters or smallish/linear terrains.


Image
Solanum is back - Artifex Games
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 766Location: Alberta / Canada Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 01.06.2012, 23:50 


Jeez all of Vancouver getting destroyed but you know, the game engine is limited just like the level size in All Points Bulletin.


Swag.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 766Location: Alberta / Canada Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 04.06.2012, 08:10 
Yo Jasper there be no assets on the FTP server


box is up btw


Swag.
User avatar   Trained Modder Trained ModderMember since: 19.01.2012, 18:39Posts: 208Location: Shadow-City Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 05.06.2012, 14:45 
World War Z.
I finally realized that Solanum was the name of the Virus in World War Z.


Contact Shadow-Tech:
Website: http://ShadowTechStudios.wordpress.com
Personal email: AltairzShadow@hotmail.co.uk
Shadow-Tech Email: Shadow_Tech_Studios@hotmail.co.uk
Skype: AltairzShadow51
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User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 766Location: Alberta / Canada Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 06.06.2012, 00:09 
I met Max Brooks, you all jelly


Swag.
User avatar   News Posters News PostersMember since: 02.04.2010, 20:37Posts: 438Location: New York Likes: 1
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 10.06.2012, 16:04 
Quote by Johnny Guitar:


Jeez all of Vancouver getting destroyed but you know, the game engine is limited just like the level size in All Points Bulletin.


You know that's all background eyecandy, right? They didn't literally build all of Vancouver, and gameplay wise it's as linear of a corridor as one gets.
  Beginner BeginnerMember since: 16.06.2012, 18:41Posts: 5 Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 18.06.2012, 02:09 
This looks awesome, Can't wait for you guys to finish this up :D
  Beginner BeginnerMember since: 09.06.2012, 10:32Posts: 18 Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 18.06.2012, 15:38 
Love your idea.

Also I'd had on the Cry vs UDK argument that they both are very good engine, the thing is UDK is used way more widely so that's why there are a lot more tutorials, examples and games being released on it. Also UDK handles iOS and Android.

I really love Cryengine for the big environments and details to the vegetation, it's only huge downside to me currently is the very small amount of documentation available, mainly speaking here about the programming side of things. I found maybe 2-3 videos that explain things related to the code and a few articles here and there. The Crydev site has some infos but it's very brief, not comparable with the huge articles available in the UDN.

I hope that Crytek will invest some money in this aspect.
  Beginner BeginnerMember since: 16.06.2012, 18:41Posts: 5 Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 24.06.2012, 10:36 
Any chance we could see a preview? I'm very curious of how it coming along.
  Beginner BeginnerMember since: 05.07.2012, 05:03Posts: 4 Likes: 0
 

 Post Topic: Re: Solanum (temp name) || 20th Feb Update ||
PostPosted 05.07.2012, 17:00 
if i thing right u want the game of Arma 2 dayz Zombeies in large maps with Realism like weapon Trajectories + STALKER atmosphere + Cryengine 3 Graphics and accesibility to all kind of pc s
This 3 things will bring u success
i want this 3 things
and open huge maps like i said in arma 2 with some vehicles
team play
pls chek this STALKER LIKE GAME IN CRYENGINE 3
http://www.moddb.com/games/cryzone-sector-23/
and Dayz
http://www.youtube.com/watch?v=cl5spI3f_xA
http://dayzmod.com/
and realism like
http://www.youtube.com/watch?v=ImO4nHKq ... re=related
i wanna help u too much but i am good at MUSIC-SOUNDS i can help u at this point i thing: