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User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: RedOps - Update v5 (21.mar)
PostPosted 24.10.2011, 01:14 
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RedOps is first-person shooter that combines next-gen graphics and beautiful gameplay into one game. It copy CoD - Battlefield style.

Free Positions - Level Designer.

PS: In this place, I would like to say that weapon models are NOT my work. I re-made them from
Counter-Strike:Source format, with agreement of key authors. All credits goes to their respective authors. Full credits list will be available at release.

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M4A1 (Model: Thanez; Texture: Millenia, Durli; Animations: Durli)

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AK47 (Model: Twinke Masta; Texture: Millenia, Durli; Animations: Durli)


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Last edited by DURLI on 21.03.2012, 09:54, edited 7 times in total.

User avatar   Trainee TraineeMember since: 24.08.2007, 01:54Posts: 102Location: Germany Likes: 1
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 01:26 
Nice Screens.

Will it be SP and MP?
User avatar   Beginner BeginnerMember since: 02.07.2011, 07:18Posts: 12Location: Ft Myers Likes: 0
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 01:43 
Id love to see some footage, Red Ops looks promising :D


Las Vegas Mod Coming Soon
User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 08:46 
Thank you guys ! Game is Multiplayer-only.

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User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2009, 19:59Posts: 999 Likes: 29
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 10:29 
great start. and respect: you got the weapon in game with custom arms and all aligned up properly.

two questions: where did u get the blops arms from

but more importantly: can u make a video tutorial explaining how to get custom arms in game.

cheers


User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5213 Likes: 253
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 10:41 
Too long gun lol

I think camera make the problem. :P


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User avatar   Trainee TraineeMember since: 19.08.2011, 19:50Posts: 134Location: Switzerland Likes: 0
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 11:39 
looks promising.
good luck


User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 11:40 
@gametime: the fp arms Im using are agent_fp that comes with FreeSDK. I changed only material.
However, exporting your own shouldnt be problem.
- Open agent_fp.max from SampleAssets,
- inserts your modelled arms
- scale your arms to fit the bones
- delete original agent_fp arms mesh
- reset Xform
- rig your mesh to original bones (This part is really difficult at least for me, I cant rig it properly, it always looks weird.)

Once you export your arms, check it in character editor (setup material, etc...).
Load some default weapon(SCAR), and add your arms as Skin Attachments (like default arms). Check for deformations while reload animation running. if you are not happy with a result ( you probably wont, after first export), edit your rig.

If you are creating whole new weapon, then dont care about weird deform on SCAR. When u are animating your own weapon, u will see immediatly in max how it will looks like ingame, so you can quicky adjust rig.

Finnaly, if I remember correctly, Fortran made some custom arms, but the download link is broken. I was asking people here on crymod for upload, no answer.

Hopefully I helped u.
DURLi
User avatar   Trainee TraineeMember since: 09.08.2011, 23:14Posts: 137Location: London • Bruxelles • Lisbon Likes: 0
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 11:57 
what gun is that and how did you get it


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Level Designer currently working on the ambitious Dubai Sandbox project.
User avatar   Uber Modder Uber ModderMember since: 15.01.2011, 23:00Posts: 1331 Likes: 52
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 12:37 
M16 (RIFLE 5.56-MM, M16)...and he did it by himself...know what that is, work? That's something that needs to be done if you want to mod anything.
User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2009, 19:59Posts: 999 Likes: 29
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 12:45 
Quote by DURLI:
@gametime: the fp arms Im using are agent_fp that comes with FreeSDK. I changed only material.
However, exporting your own shouldnt be problem.
- Open agent_fp.max from SampleAssets,
- inserts your modelled arms
- scale your arms to fit the bones
- delete original agent_fp arms mesh
- reset Xform
- rig your mesh to original bones (This part is really difficult at least for me, I cant rig it properly, it always looks weird.)

Once you export your arms, check it in character editor (setup material, etc...).
Load some default weapon(SCAR), and add your arms as Skin Attachments (like default arms). Check for deformations while reload animation running. if you are not happy with a result ( you probably wont, after first export), edit your rig.

If you are creating whole new weapon, then dont care about weird deform on SCAR. When u are animating your own weapon, u will see immediatly in max how it will looks like ingame, so you can quicky adjust rig.

Finnaly, if I remember correctly, Fortran made some custom arms, but the download link is broken. I was asking people here on crymod for upload, no answer.

Hopefully I helped u.
DURLi


you very much did so.

question tho is the xml and text code editing stuff. idk how to apply that correctly. and yes the weighting is horrible. i never get the thumb right -.-
its a long and frustrating process.

and correct me if im wrong, but fortrans arms are for ce2. idk if you can just copy the arms over. bc i think that they use an old rig.

ps: and i really thought that these arms aren't the sdk arms, cause they look so crapy, maybe the rigs for the weapons are just bad.


User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 14:55 
Well, M4 is not only my work, take a look at first post for credits

@gametime : Yes, he´s arms are from CE2, but you can use whatever bone structure, if you make all weapons using it. Even CS:S.
User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 15:56 
Game Screenshots Updated
- Added AK47
User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2009, 19:59Posts: 999 Likes: 29
 

 Post Topic: Re: RedOps
PostPosted 24.10.2011, 16:24 
really great work. maybe make the ak a bit less specular or certain parts via spec map.

cant wait to see the animations.


User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: RedOps
PostPosted 25.10.2011, 00:40 
Working on Search & Destroy gamemode.

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