is a small adventure (or perhaps even "room escape") game. Unlike the genre's typical "trigger"-type puzzles though, here the puzzles are more "meaty" and interaction-heavy. In fact, one of the goals was to fill a fairly confined environment with lots of interactive objects (some of which are not even related to the puzzles), and give the player freedom to try everything.
Another goal was to make those interactions meaningful to the story, even if only in a symbolic/metaphoric way (then again, the setting kind of blurs the line between reality and symbols). Note that I'm using the word "story" in a rather postmodern sense, meaning it's more of a mélange of related ideas.
It runs as a free SDK 3.4.3 mod.