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  Crytek Staff Member Crytek Staff MemberMember since: 01.06.2012, 16:52Posts: 29 Likes: 0
 

 Post Topic: Poltergeist
PostPosted 24.11.2012, 18:46 
Poltergeist is a small adventure (or perhaps even "room escape") game. Unlike the genre's typical "trigger"-type puzzles though, here the puzzles are more "meaty" and interaction-heavy. In fact, one of the goals was to fill a fairly confined environment with lots of interactive objects (some of which are not even related to the puzzles), and give the player freedom to try everything.

Another goal was to make those interactions meaningful to the story, even if only in a symbolic/metaphoric way (then again, the setting kind of blurs the line between reality and symbols). Note that I'm using the word "story" in a rather postmodern sense, meaning it's more of a mélange of related ideas.

It runs as a free SDK 3.4.3 mod.

  Beginner BeginnerMember since: 05.03.2013, 01:04Posts: 17 Likes: 0
 

 Post Topic: Re: Poltergeist
PostPosted 30.06.2013, 00:07 
Would this still work in free SDK 3.4.5 mod? 'cause this looks very interesting and I'd like to try it, but sometimes different version of the sdk aren't compatible.
  Crytek Staff Member Crytek Staff MemberMember since: 01.06.2012, 16:52Posts: 29 Likes: 0
 

 Post Topic: Re: Poltergeist
PostPosted 01.07.2013, 12:24 
i think there's a pretty good chance it'll work
  Beginner BeginnerMember since: 05.03.2013, 01:04Posts: 17 Likes: 0
 

 Post Topic: Re: Poltergeist
PostPosted 19.12.2013, 06:26 
How did you make objects highlight when players point at them? I've searched high and low and no one seems to have an answer, and when they do, it flies over my head.
User avatar   Beginner BeginnerMember since: 17.12.2013, 14:24Posts: 42 Likes: 19
 

 Post Topic: Re: Poltergeist
PostPosted 19.12.2013, 12:14 
cool


“Before you criticize someone, you should walk a mile in their shoes. That way when you criticize them, you are a mile away from them and you have their shoes.”
  Crytek Staff Member Crytek Staff MemberMember since: 01.06.2012, 16:52Posts: 29 Likes: 0
 

 Post Topic: Re: Poltergeist
PostPosted 19.12.2013, 16:18 
Quote by NaturalGlitch:
How did you make objects highlight when players point at them? I've searched high and low and no one seems to have an answer, and when they do, it flies over my head.


it's set through render proxy's SetHUDSilhouettesParams
  Beginner BeginnerMember since: 26.08.2013, 16:06Posts: 1 Likes: 0
 

 Post Topic: Re: Полтергейст
PostPosted 27.02.2014, 16:47 
norm goot