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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 02.06.2012, 22:54 |
We (Me and Anders118, the rest of the team were in contact for about a day and now never appear online) have been really busy lately and haven't had much time to work in it.
We will have an update in the by the end of the month and hopefully one before that!
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mamoniem  |
Beginner | Member since: 13.01.2012, 23:06 | Posts: 46 |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 04.06.2012, 03:25 |
waht will you do guys about the destuction on trucks ? i saw a video here for a softbody effect some guys did..are you planning to make something similar ?!
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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 04.06.2012, 12:17 |
We will be contacting BeamNG at some point to ask about the availability of the using there softbody technology and implementing it.
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axeldev  |
Hardcore Modder | Member since: 17.12.2011, 08:44 | Posts: 823 | Location: Soon in Melbourne |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 04.06.2012, 12:23 |
get moneys ready,if it success i will love this game
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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 04.06.2012, 13:25 |
We still have a long way to go but we are making progress!
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Nicky5  |
Beginner | Member since: 04.06.2012, 03:17 | Posts: 9 |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 04.06.2012, 14:54 |
It looks really cool I will be following updates as they come.
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Megagoth1702  |
Beginner | Member since: 26.03.2011, 23:25 | Posts: 91 | Location: Berlin |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 04.06.2012, 22:50 |
Progress like - programming game modes, getting vehicles & destruction systems into the engine? Recording/Processing sounds & getting them into the game?
ACTUAL CODING?
Or is it just painting terrain layers over and over again, just like pretty much every project on this forum?
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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 05.06.2012, 00:09 |
Please remember that as are still early on in the games development. Still over a year till completion! Please realise the scale of the game we are making .
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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 05.06.2012, 12:15 |
Suggestion Time, now is your chance to influence the features in Impact.
Quote "Suggestions" and leave your ideas bellow.
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Revus  |
Beginner | Member since: 10.06.2012, 00:53 | Posts: 1 |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 10.06.2012, 05:57 |
Looks great so far
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angelzlove  |
Beginner | Member since: 18.08.2011, 05:20 | Posts: 65 |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 17.06.2012, 16:37 |
Quote by Nuclearcodes: Please remember that as are still early on in the games development. Still over a year till completion! Please realise the scale of the game we are making . Of course it is a early development stage , but the coding is quite really important and should be made in the first. If you look in the Project forum from CE3 you only see painted terrain , not more , expect from Rayman Project. So i would think about it to begin coding the features. Best regards.
Programmer from live on ! <3
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 18.06.2012, 18:30 |
Quote by Nuclearcodes: The destruction model is inside the car in the image so that may give that illusion... say if I'm wrong and your pointing out something different. No, smoothing means whether a face can have multiple shadow hardnesses or not. E.g. on a car without smoothing each face has only one color, and theres a visible break between two faces. Little hard to explain, for a non-english, so I just show you some shots. With smoothing:  Without smoothing:
[cryorange]Cheers from Germany [center]  
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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 18.06.2012, 20:22 |
Ahh, I see.  but the cars can be improved later we are concentrating on gameplay now!
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martin.hedin  |
Trained Modder | Member since: 05.11.2011, 11:11 | Posts: 298 | Location: Las Palmas, Spain / Stockholm, Sweden |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 19.06.2012, 00:50 |
How are you going to solve the destruction in this game? Are you coding a system?
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Nuclearcodes  |
Trainee | Member since: 05.04.2012, 20:38 | Posts: 130 | Location: Outskirts of London, United Kingdom |
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Post Topic: Re: Impact - Car Arena Destruction Game (Updated cars) Posted 20.06.2012, 18:20 |
Using BeamNG's solution and a combination of flow graphs and scripting
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