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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 1
 

 Post Topic: Is C3 Capable of ... ?
PostPosted 05.09.2011, 13:30 
Ok I have a few questions for who knows or has tested the Ce3 :

The 3d directional waves that were present andremoved in Ce2 are back and working in ce3?

Is the engine large alloweing Open world streaming sand till what sizes?

is the engine supporting the tessellation with direct x 11?

User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 543Location: Slovakia, EU Likes: 3
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 05.09.2011, 14:07 
3. yes
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9830Location: Finland Likes: 168
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 05.09.2011, 14:15 
2. no.
User avatar   Skilled Modder Skilled ModderMember since: 19.04.2009, 01:21Posts: 683Location: Germany Likes: 81
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 05.09.2011, 15:45 
3. No. There is no dx11 support in the free sdk yet.
2.Read through this thread. It should answer that question. viewtopic.php?f=314&t=74175
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9830Location: Finland Likes: 168
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 05.09.2011, 15:56 
Quote by sunnlok:
3. No. There is no dx11 support in the free sdk yet.
This wasn't exactly the question though; Cryengine 3 (Crysis 2 patch 1.9 build) does support DX11 and tessellation.
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1534 Likes: 53
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 05.09.2011, 17:45 
Large maps. Yes.
Streaming Worlds. No. (there is no dynamic heightmap streaming)
User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 1
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 06.09.2011, 14:58 
how bout n1?
User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 1
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 08.09.2011, 02:12 
Also how many textures are possible ot load this time? IS streaming content available? so to allow more texture loaded according to the area? Hpw bout the directional waves? How big are the maps that can be done above 16 x 16 kms of the previouse editor?
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9830Location: Finland Likes: 168
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 08.09.2011, 10:53 
Quote by Prometheus:
Also how many textures are possible ot load this time? IS streaming content available? so to allow more texture loaded according to the area?

If you mean terrain layer materials, the limit is still 15. I'm not sure if different terrain tiles allow different materials (usually in 3D engines the amount of materials is limited to terrain chunks), in any case I don't know how to do it.
Quote:
Hpw bout the directional waves?
Haven't looked whether they're still present, I wouldn't hold my breath about it.
Quote:
How big are the maps that can be done above 16 x 16 kms of the previouse editor?

According to cwright, 64km x 64km - about 4096 km² in total area.
  Beginner BeginnerMember since: 31.07.2011, 22:07Posts: 81 Likes: 1
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 08.09.2011, 17:20 
15 layers is already pretty huge number comparing to other engines. It eats a lot memory. In other engines it is recommended to use 4 layers but it is true that you can use more than 1 terrain in scene. However it would be awesome to have terrain system like ID Tech 5 with gazilions layers:D
User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 1
 

 Post Topic: Re: Is C3 Capable of ... ?
PostPosted 09.09.2011, 17:55 
I am pretty shure that the gamebryro engineand the new creation engine bethesda used foscauch 15 textures for ground, what systedo they use?


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