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Dreamcube017  |
Beginner | Member since: 19.08.2011, 22:07 | Posts: 17 |
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Post Topic: Re: External Tools - Community polling Posted 17.03.2012, 23:56 |
Quote by johnalbertyting: ".fbx" support
Would do the greatest love of all . Well in the GDC video, they said Cinebox has FBX support... so maybe when that's out, CryEngine as a whole will ahve it also... That would be WAY too useful!
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TheSickining  |
Beginner | Member since: 25.09.2011, 05:11 | Posts: 26 | Location: Colorado |
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Post Topic: Re: External Tools - Community polling Posted 01.04.2012, 20:15 |
With the CryENGINE 3 SDK being aimed at small developers, I think you should include better support for software's like Blender 3D, GIMP, Google SketchUp, Sculptris ect. I don't think most people here, including me, can afford expensive software's from Autodesk and the like. Or even if some can, they might want to support free and cheap software's rather than overpriced modeling tools.
Gigabyte GTS 450 AMD FX -4100 Quad Core @3.6GHz 4GB of DDR3 RAM @1600MHz 2TB Western Digital Caviar Green internal 2TB Seagate GoFlex external
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ceylonfarmer  |
Hardcore Modder | Member since: 11.11.2011, 07:36 | Posts: 811 | Location: Asia |
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Post Topic: Re: External Tools - Community polling Posted 04.04.2012, 09:33 |
i would love an improve and more user friendly crytiff plugin ps:it can be confusing for the begginers
 Role :Texture artist My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
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chiefwhosm  |
Trainee | Member since: 04.07.2011, 18:14 | Posts: 133 |
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Post Topic: Re: External Tools - Community polling Posted 10.04.2012, 14:31 |
Everything the UDK can do ... and MORE! I think that covers a large majority of things people ask for in the various threads here
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sageios  |
Beginner | Member since: 26.12.2011, 17:50 | Posts: 36 |
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Post Topic: Re: External Tools - Community polling Posted 15.04.2012, 15:26 |
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arieas  |
Uber Modder | Member since: 26.01.2010, 01:17 | Posts: 1026 |
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Post Topic: Re: External Tools - Community polling Posted 20.04.2012, 06:19 |
Having the material editor as a separate tool would be a great help. The one directly in the editor would still exist, but a separate one that runs independent of the editor could allow materials to be made (without resulting to copy and pasting and editing .mtl files) when creating one directly from 3ds max. In fact, even making a model viewer a separate tool would be useful, which could work in hand with an external material editor, rather than running the full editor, a basic 3d space, lighting, a few dozen options from setting the view to wireframe, error checking, bone weights, viewing animations etc.
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sceluk  |
Trainee | Member since: 03.08.2009, 11:47 | Posts: 153 |
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Post Topic: Re: External Tools - Community polling Posted 06.05.2012, 20:28 |
weapon\ammo xml editor would be great.
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Duo Oratar  |
Experienced Modder | Member since: 30.10.2011, 20:24 | Posts: 461 |
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Post Topic: Re: External Tools - Community polling Posted 27.05.2012, 23:17 |
An inbuilt XML editor and parser (for checking the syntax is valid) so I don't have to go outside the Sandbox Editor to Notepad++ and then load my XML in Firefox to see if it's valid. Perhaps also a Lua version of what I mentioned above.
A weapon version of the vehicle editor. (If this isn't handled in the character editor already, I don't think it is.)
A big shiny button saying "Build Game" that produces an application that is the same as Launcher.exe but has no login-in screen and you can specify the application name, icon, cursor and such. Maybe the button could also generate the .pak files to ready the game for distribution.
Also, this is a minor thing, but can we have a button that says "New Vehicle" that creates a new vehicle XML file? Instead of having to place a new vehicle entity, open it in the vehicle editor, click save as, save it as a new name, close the Sandbox Editor and re-open it.
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angjminer  |
Experienced Modder | Member since: 02.11.2011, 01:48 | Posts: 493 |
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Post Topic: Re: External Tools - Community polling Posted 07.06.2012, 21:25 |
Quote by NanoTurtle: Official Blender and gimp importers/exporters. what he said............... no, wait, open source the rc.exe, or rather have it print out all acceptable tags that are allowed in whatever it is trying to convert.
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
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Post Topic: Re: External Tools - Community polling Posted 08.06.2012, 09:53 |
I only like to see two things: - .fbx support
- CryTif .png support
[cryorange]Cheers from Germany [center]  
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hyper.aN#  |
Trained Modder | Member since: 01.08.2010, 19:57 | Posts: 350 | Location: Germany |
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Post Topic: Re: External Tools - Community polling Posted 15.06.2012, 15:25 |
terrain tessation without DX11 on certain points,, limited to area like 5m² for terrain edges
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 6859 | Location: Norway |
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Post Topic: Re: External Tools - Community polling Posted 18.06.2012, 12:11 |
* Autodesk FBX support implemented into the RC. * Import motion data (MOCAP) from Autodesk MotionBuilder into the Engine (via FBX?). * CryExport for Autodesk 3DS Max 2013. * Autodesk AMP / CLIK (Scaleform GFx related) supplied with the FreeSDK.
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Sandfire  |
Beginner | Member since: 01.07.2011, 01:43 | Posts: 33 | Location: Canada |
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Post Topic: Re: External Tools - Community polling Posted 18.06.2012, 12:59 |
Quote by Lavizh: * Autodesk FBX support implemented into the RC.
Yes, we absolutely *need* some sort of FBX import support. Either in the Resource Compiler or in Sandbox.
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Krileon  |
Beginner | Member since: 10.07.2012, 22:25 | Posts: 36 |
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Post Topic: Re: External Tools - Community polling Posted 15.07.2012, 19:25 |
I've like to see official support for 3rd party tools like Blender and GIMP. Why no CryTiff plugin for GIMP? Yeah I know I can use the rc.exe directly and have been doing so, but it's an annoying step that could be eliminated. I also see posts constantly pointing to 3DS Max and Photoshop... most here and most who will use your engine are indies. We don't have $3,000 for a 3DS Max license of $1,000 for Photoshop.. please understand we're not working for multi-million dollar companies like you at CryTek and don't have unlimited resources to buy said top of the line software. If you provide a free SDK then expect to HAVE to support free tools such as GIMP and Blender, because that will be 90% of your userbase. We'll buy the more expensive tools after our games have given the profit to do so, but until then consider us with $0.
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birdeez  |
Experienced Modder | Member since: 22.08.2011, 09:34 | Posts: 435 |
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Post Topic: Re: External Tools - Community polling Posted 15.07.2012, 19:52 |
An Easier and more reliable way to get animations into the engine would be nice. Also maybe speedtree support like in UDK, not sure how feasible. and this http://www.allegorithmic.com/products/substance-designer-2 is a great tool and workflow.
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