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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:16 |
nvm... too eager poster
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VokusX  |
Experienced Modder | Member since: 18.08.2011, 15:08 | Posts: 514 | Location: Canada |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:20 |
We need a quick fix for ATI graphics cards!
Quote: [1:49:53 PM] fedayk1ntr: Join the Dark side [1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1812 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:27 |
Quote by VokusX: We need a quick fix for ATI graphics cards! Exactly ^^ Im quite angry, Friday 13th
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VokusX  |
Experienced Modder | Member since: 18.08.2011, 15:08 | Posts: 514 | Location: Canada |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:28 |
Quote by iSqueezee: Quote by VokusX: We need a quick fix for ATI graphics cards! Exactly ^^ Im quite angry, Friday 13th Lol, ya. Coincidence???
Quote: [1:49:53 PM] fedayk1ntr: Join the Dark side [1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
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quinny175  |
Beginner | Member since: 09.02.2012, 00:13 | Posts: 1 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:33 |
is this compatible with recent Nvidia drivers
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noodledog  |
Beginner | Member since: 31.08.2010, 14:23 | Posts: 8 | Location: Ireland |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:38 |
Couple of things...
Works fine with latest nvidia drivers on 9800GT, just got em today. Aging card, I know.
Getting a weird effect in maximised window mode on editor; seems to not cover my desktop properly. Could be pending restart for said graphics drivers that's causing it, but the problem is not present on other apps.
Other than that, love it. Loving the shorter gaps between updates too!
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arieas  |
Uber Modder | Member since: 26.01.2010, 01:17 | Posts: 1026 | Status: Online |
Likes: 1 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:49 |
Quote by noodledog: Couple of things... Getting a weird effect in maximised window mode on editor; seems to not cover my desktop properly. Could be pending restart for said graphics drivers that's causing it, but the problem is not present on other apps.
Cut off edges download/file.php?id=81299Is that what you are getting? It only affects the 64bit editor for me. If you run the 32bit editor the window may be complete. Running an AMD card here however.
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Cry-Ruan  |
Crytek Staff Member | Member since: 11.07.2008, 20:25 | Posts: 11633 | Location: Frankfurt am Main | Status: Online |
Likes: 10 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:59 |
View -> Skins -> Uncheck "Enable Skinning".
Anti-flowgraph campaigner, professional server destroyer.
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doomlord52  |
Uber Modder | Member since: 28.10.2007, 04:36 | Posts: 2928 | Location: The Internet |
Likes: 9 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 22:04 |
Quote by Cry-Adam: Damn, thought that'd keep you going for at least 30 minutes. Will have to make a longer changelog next time  Just post an unnecessarily detailed change log of incredibly mundane things: "Removed comment on line 34 of water shader" "fixed file-name typo on bucket diffuse texture" That'll keep him busy for a week  Really though, the changes look amazing. If you guys can FULLY implement all this stuff into Crysis 3 (at least the PC version), it'll be amazing.
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 22:41 |
Quote by darkchazz: Great update! But still no SMAA support?! I thought it was already integrated in the engine  atm CE3 lacks a proper AA method, postmsaa is just not good enough, and FXAA blurs everything and makes textures look low quality. Try in launcher. Editor uses different AA method to pure-game, IIRC. We'll have documentation updates and more information on the new features next week. Quote: No dedicated server support? We'll possibly release this as an optional download but we haven't done a full test on dedi server yet. As i'm sure you can appreciate, focus for this build was DX11, not multiplayer  Quote: Yeah, HDR is off but easily fixed. Default HDR render setting is now 3, the new filmic tone mapper. As above, more info on the changes will become available next week. Quote: I hope that Crytek makes a quick fix for AMD cards We're going to need logs and information. Best place for that would be here, thanks! viewtopic.php?f=369&t=77253
 No dev/modding PM's please, use the forums! :)
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 23:04 |
Thank you Crytek  btw the old Spruce leaf texture was better
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
Last edited by chicken on 13.04.2012, 23:10, edited 1 time in total.
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darkchazz  |
Experienced Modder | Member since: 01.05.2010, 16:17 | Posts: 455 | Status: Online |
Likes: 2 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 23:10 |
Quote by Cry-Adam: Try in launcher. Editor uses different AA method to pure-game, IIRC. We'll have documentation updates and more information on the new features next week.
Never mind, I just downloaded, it seems to be on by default in the editor(running at very high), and it looks great  , fairly close to 4x MSAA quality with minimal blurring and great performance, too bad it is ignored by most devs because it's not made by nvidia.. overall I think the new dx11 implementation is way better than in crysis 2, now I hope crysis 3 will use all these new features ON launch day
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SDF  |
Trainee | Member since: 18.05.2009, 19:01 | Posts: 147 | Location: United States |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 23:12 |
Yeah, after some work, the new Time of day based filmic HDR tone mapping has yielded some very satisfying results, thanks so much!
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4698 | Location: Finland |
Likes: 4 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 23:20 |
Im having trouble with custom normal maps. Specifically the alpha channel of said normal maps.
Basically the alpha channel of my maps is just being ignored by the engine. I've checked, double checked and triple checked that those maps definately DO have an alpha channel and it DID work in the earlier versions of freeSDK.
I've tried re-exporting the maps with the newer version of crytif which came with 3.4 but no dice.
edit: Im using the Normalmap_HighQ preset when exporting the map.
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BmB  |
Hardcore Modder | Member since: 28.10.2007, 15:25 | Posts: 844 | Location: Denmark |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 23:29 |
It seems the engine trying to compile the new glass shader causes me to freeze up.
64-bit executables still crash right away.
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