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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:16 
nvm... too eager poster  :meow:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -

User avatar   Experienced Modder Experienced ModderMember since: 18.08.2011, 15:08Posts: 523Location: Canada Likes: 2
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:20 
We need a quick fix for ATI graphics cards!


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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:27 
Quote by VokusX:
We need a quick fix for ATI graphics cards!

Exactly ^^ Im quite angry, Friday 13th
User avatar   Experienced Modder Experienced ModderMember since: 18.08.2011, 15:08Posts: 523Location: Canada Likes: 2
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:28 
Quote by iSqueezee:
Quote by VokusX:
We need a quick fix for ATI graphics cards!

Exactly ^^ Im quite angry, Friday 13th


Lol, ya. Coincidence???


Quote:
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
User avatar   Beginner BeginnerMember since: 09.02.2012, 00:13Posts: 1 Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:33 
is this compatible with recent Nvidia drivers
  Beginner BeginnerMember since: 31.08.2010, 14:23Posts: 8Location: Ireland Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:38 
Couple of things...

Works fine with latest nvidia drivers on 9800GT, just got em today. Aging card, I know.

Getting a weird effect in maximised window mode on editor; seems to not cover my desktop properly. Could be pending restart for said graphics drivers that's causing it, but the problem is not present on other apps.

Other than that, love it. Loving the shorter gaps between updates too!
  Uber Modder Uber ModderMember since: 26.01.2010, 01:17Posts: 1146 Likes: 29
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:49 
Quote by noodledog:
Couple of things...
Getting a weird effect in maximised window mode on editor; seems to not cover my desktop properly. Could be pending restart for said graphics drivers that's causing it, but the problem is not present on other apps.


Cut off edges
download/file.php?id=81299



Is that what you are getting? It only affects the 64bit editor for me. If you run the 32bit editor the window may be complete. Running an AMD card here however.
User avatar   Has no life Has no lifeMember since: 11.07.2008, 20:25Posts: 11740Location: Nottingham, UK Likes: 89
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 21:59 
View -> Skins -> Uncheck "Enable Skinning".


Out now! CryENGINE Game Programming with C++, C#, and Lua
Ex-Crytek, now with Deep Silver Dambuster Studios
User avatar   24/7 Modder 24/7 ModderMember since: 28.10.2007, 04:36Posts: 3104Location: The Internet Likes: 94
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 22:04 
Quote by Cry-Adam:
Damn, thought that'd keep you going for at least 30 minutes. Will have to make a longer changelog next time :D


Just post an unnecessarily detailed change log of incredibly mundane things:
"Removed comment on line 34 of water shader"
"fixed file-name typo on bucket diffuse texture"

That'll keep him busy for a week :P




Really though, the changes look amazing. If you guys can FULLY implement all this stuff into Crysis 3 (at least the PC version), it'll be amazing.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10964Location: Crytek HQ Likes: 765
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 22:41 
Quote by darkchazz:
Great update!
But still no SMAA support?! I thought it was already integrated in the engine :(
atm CE3 lacks a proper AA method, postmsaa is just not good enough, and FXAA blurs everything and makes textures look low quality.

Try in launcher. Editor uses different AA method to pure-game, IIRC. We'll have documentation updates and more information on the new features next week.

Quote:
No dedicated server support?
We'll possibly release this as an optional download but we haven't done a full test on dedi server yet. As i'm sure you can appreciate, focus for this build was DX11, not multiplayer :)

Quote:
Yeah, HDR is off but easily fixed.

Default HDR render setting is now 3, the new filmic tone mapper. As above, more info on the changes will become available next week.

Quote:
I hope that Crytek makes a quick fix for AMD cards :(

We're going to need logs and information. Best place for that would be here, thanks! viewtopic.php?f=369&t=77253



Image
Image
No dev/modding PM's please, use the forums! :)
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1473Location: Germany Likes: 7
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 23:04 
Thank you Crytek :happy:

btw the old Spruce leaf texture was better :whistle:


Intel Core i5-2500K
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Win7 x64


Last edited by chicken on 13.04.2012, 23:10, edited 1 time in total.
  Experienced Modder Experienced ModderMember since: 01.05.2010, 16:17Posts: 586 Likes: 67
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 23:10 
Quote by Cry-Adam:
Try in launcher. Editor uses different AA method to pure-game, IIRC. We'll have documentation updates and more information on the new features next week.


Never mind, I just downloaded, it seems to be on by default in the editor(running at very high), and it looks great :love: , fairly close to 4x MSAA quality with minimal blurring and great performance, too bad it is ignored by most devs because it's not made by nvidia.. :sad:

overall I think the new dx11 implementation is way better than in crysis 2, now I hope crysis 3 will use all these new features ON launch day :p
  Trainee TraineeMember since: 18.05.2009, 19:01Posts: 152Location: United States Likes: 6
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 23:12 
Yeah, after some work, the new Time of day based filmic HDR tone mapping has yielded some very satisfying results, thanks so much!


Image
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 23:20 
Im having trouble with custom normal maps. Specifically the alpha channel of said normal maps.

Basically the alpha channel of my maps is just being ignored by the engine. I've checked, double checked and triple checked that those maps definately DO have an alpha channel and it DID work in the earlier versions of freeSDK.

I've tried re-exporting the maps with the newer version of crytif which came with 3.4 but no dice.

edit: Im using the Normalmap_HighQ preset when exporting the map.


http://www.TriangulateMesh.com
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User avatar   Hardcore Modder Hardcore ModderMember since: 28.10.2007, 15:25Posts: 844Location: Denmark Likes: 1
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 13.04.2012, 23:29 
It seems the engine trying to compile the new glass shader causes me to freeze up.

64-bit executables still crash right away.