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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 14:23 |
hello again! just 1 small question. how do i attach a light to a moving object? what im doing, just a test, is putting a flashing strobe light on the tail of the helicopter! grouping them dont work and attach seems to crash a lot? so how am i ment to have my light stay attached to the tail? oh and one last thing, the light flare met im using is white and although ive changed the colour to red it dont seem to have an effect? thanks in advance!
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 6871 | Location: Norway |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 14:30 |
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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
Likes: 1 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 15:01 |
thank you Lavizh!
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 15:20 |
Quote by bugsblake: hello again! just 1 small question. how do i attach a light to a moving object? what im doing, just a test, is putting a flashing strobe light on the tail of the helicopter! grouping them dont work and attach seems to crash a lot? so how am i ment to have my light stay attached to the tail? oh and one last thing, the light flare met im using is white and although ive changed the colour to red it dont seem to have an effect? thanks in advance! There's already lights in the MH60 sample asset. These are implemented through the vehicle script and are defined through a specific vehicle lights script. Have a look through: Scripts.pak\Scripts\Entities\Vehicles
 No dev/modding PM's please, use the forums! :)
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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
Likes: 1 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 15:31 |
thanks a lot!  i will take a look!  while on the subject of helicopters, i see we have no roll left or right! kinda make it hard to control without as im used to fsx! want to stay afay from arcade handling if i can! same with cars really! i see the cars are set to arcade handling but there is an option for standard wheel! though when turning even at a slow speed the car goes up on 2 wheels and rolls over? i guess it needs some sort of setting up! is there any good info about on this? i have checked the docs and didnt see anything but may have missed it? any advive would be great! thank you.
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 15:38 |
Heli roll has been added in for next release  Stdwheeled is legacy as we use arcadewheeled now as its more optimised and simplified for implementation. Should still work but it hasn't been maintained.
 No dev/modding PM's please, use the forums! :)
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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
Likes: 1 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 15:48 |
thanks for the relpy! do you know when next release is due? as for the arcade handling, is there any info about as to editing it to make driving more realistic? it feel way too much like need for speed to me and i hate that game for this very reason! im more of a sim racer myself like live for speed, gtr evolution, grid ect! really dont like pulling the handbrake and have my car spin 90 degrees then lock! so is there anything about i could read to help me set it up a bit more like a sim? thanks for all your help so far! its much appreciated!
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 18:28 |
Code\Game\GameDll\VehicleMovementArcadeWheeled.cpp  No ETA on next release yet.
 No dev/modding PM's please, use the forums! :)
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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
Likes: 1 |
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Post Topic: Re: a couple of questions about lights Posted 15.07.2012, 18:58 |
ahh C++! i guess that ends it for me then! im no programmer!  thanks for all the help anyway!  EDIT: i can open this in notepad++! maybe i can do something with it? lets see!  EDIT2: ok maybe i cant!  never mind! thanks for the help anyway!
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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
Likes: 1 |
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Post Topic: Re: a couple of questions about lights Posted 16.07.2012, 05:18 |
i noticed the other day vehicle lights cast no shadows at all! i see no options to change this? is this another thing we will get in the next release? as im guessing there is nothing i can do to fix this? correct me if im wrong! thanks
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: a couple of questions about lights Posted 16.07.2012, 10:20 |
Cast shadows are defined in the vehicle lights script as mentioned previously.
 No dev/modding PM's please, use the forums! :)
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bugsblake  |
Experienced Modder | Member since: 18.04.2012, 04:28 | Posts: 446 | Location: uk |
Likes: 1 |
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Post Topic: Re: a couple of questions about lights Posted 16.07.2012, 10:47 |
thank you!  i really need to stop working so late and i might not miss so much!  thanks again for your help!
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