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User avatar   Beginner BeginnerMember since: 25.06.2012, 04:25Posts: 11 Likes: 0
 

 Post Topic: weapon reloading animation.
PostPosted 05.08.2012, 07:42 
in armor mode it has a different reload animation,
is there a away to set that as the default animation so you don't have to be in armor mode to see that reload animation?

User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1728Location: Bikini Bottom, Germany Likes: 0
 

 Post Topic: Re: weapon reloading animation.
PostPosted 05.08.2012, 14:53 
In Crysis 2? You could unpack the PAK files with the Mod SDK, then change the reload animation for the specific weapon in it's XML file.


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User avatar   Beginner BeginnerMember since: 25.06.2012, 04:25Posts: 11 Likes: 0
 

 Post Topic: Re: weapon reloading animation.
PostPosted 05.08.2012, 21:39 
well yeah i know its in the weapon XML, but i don't know where in the XML and what it's called or what to change :P

Yes crysis 2 Mod SDK.
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1728Location: Bikini Bottom, Germany Likes: 0
 

 Post Topic: Re: weapon reloading animation.
PostPosted 05.08.2012, 21:56 
As for usual, the weapon XML files are located in \Game\Scripts\Entities\Items\XML\Weapons. Look for the weapon name you want to change.


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User avatar   Beginner BeginnerMember since: 25.06.2012, 04:25Posts: 11 Likes: 0
 

 Post Topic: Re: weapon reloading animation.
PostPosted 05.08.2012, 22:42 
like I want to change it in the SCAR, so in the XML for the scar what lines do i change to get those different reload animations?
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1728Location: Bikini Bottom, Germany Likes: 0
 

 Post Topic: Re: weapon reloading animation.
PostPosted 06.08.2012, 01:13 
this is the code for the SCAR weapon in the FreeSDK.

Code:
      <action name="reload_chamber_empty">
         <animation target="firstperson" name="reload_01" />
         <animation target="owner" name="reload_chamber_empty" />
      </action>
      <action name="reload_chamber_full">
         <animation target="firstperson" name="reload_01" />
         <animation target="owner" name="reload_chamber_full" />
      </action>

Just change the name of the animation to the desired one.


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User avatar   Beginner BeginnerMember since: 25.06.2012, 04:25Posts: 11 Likes: 0
 

 Post Topic: Re: weapon reloading animation.
PostPosted 06.08.2012, 21:49 
mkay, thanks.