Inside and Outside the Box

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User avatar   Experienced Modder Experienced ModderMember since: 17.08.2011, 18:08Posts: 469Location: Fuengirola - Spain Likes: 27
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 18:06 
Quote by jdahlman:
I have made a room in correct dimensions made from solids. However no matter what I do sun light breaks through making very lit up. I have cast shadows on the solids and also tried making solids overlapping and also another cube around the room.

I've chcked for solutions on forums but can't get it working :( Any tips on how to solve this? Thanks...

(Btw, nice challenge!) :D



Use vis areas then.


Lead Level Designer @ open Outcast

User avatar   Uber Modder Uber ModderMember since: 07.11.2007, 18:21Posts: 1294 Likes: 74
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 18:28 
Quote by Demogorgon25:


Use vis areas then.


Seems to be something with the renderer. I've tried putting the solid enclosed space inside a vis area, but it is still lit inside. The vis area does stop time of day from affecting the inside though.
User avatar   Trained Modder Trained ModderMember since: 13.08.2008, 00:44Posts: 200Location: USA, KY Likes: 11
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 19:49 
Cry-Adam, do you know how to freeze an effect? To make it look frozen in time?
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5064 Likes: 210
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 20:03 
Hey, Adam.

- We can use both screenshot & video for entry?
- We can use only 1 entry for this competition?
- We can change shape of room freely within the size? Cube, Triangle, ok?
- No window or hole is ok? This means, only inside the room.
- - Transpearent walls are ok?


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Last edited by modsuki on 05.09.2011, 20:55, edited 2 times in total.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 20:37 
I'm in.
User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1230Location: In front of a computer Likes: 3
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 05.09.2011, 23:10 
Do we start a thread once we are finished or when ever?
User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3917Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 06.09.2011, 00:06 
This sounds fun, I'm in. Actually started tonight. My idea is a Cry-Museum, lol. Basically Crysis objects scaled down into a small cabinet. To make things more interesting I made it more like a scene. It's really hard working with tiny objects like that, so it looks kinda funny. But I hope it'll be cool to walk around in the room and check out small displays of tiny Crysis objects. ^^

Can't find a WIP thread so I'm posting it here. I hope more people share their stuff as well!

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User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11301Location: Hamar, Norway Likes: 636
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 00:14 
WINNING! :D

We have a winner already :P


 
 
 

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User avatar   Skilled Modder Skilled ModderMember since: 01.12.2009, 22:36Posts: 737Location: Egypt Likes: 1
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 01:03 
Yes, The Vulture is doing great job.
It's exciting so I'll be participating in this, Good luck everyone :))


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User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1230Location: In front of a computer Likes: 3
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 02:36 
Since vulture posted here I guess I will :P
I am going to try to create a saw 1 like room
ScreenShot0005.jpg
User avatar   Uber Modder Uber ModderMember since: 07.11.2007, 18:21Posts: 1294 Likes: 74
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 02:55 
That guy on the left okay? He's got a huge divot along his right temple.
User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1230Location: In front of a computer Likes: 3
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 03:09 
Quote by Zeph:
That guy on the left okay? He's got a huge divot along his right temple.

Lol, I guess that is from the decal on the wall... :P
User avatar   Trained Modder Trained ModderMember since: 13.08.2008, 00:44Posts: 200Location: USA, KY Likes: 11
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 03:34 
Just curious if this would still count...

There is a hole in the ceiling that passes the 4m high mark....Would that not be allowed?

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User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1234Location: The Netherlands, Boxmeer Likes: 15
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 06.09.2011, 10:22 
Quote by killen4money:
Just curious if this would still count...

There is a hole in the ceiling that passes the 4m high mark....Would that not be allowed?

Image


Perhaps block it with a window/glass just at the 4m mark just to be sure.


User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1234Location: The Netherlands, Boxmeer Likes: 15
 

 Post Topic: Re:
PostPosted 06.09.2011, 10:22 
Quote by The Vulture:
This sounds fun, I'm in. Actually started tonight. My idea is a Cry-Museum, lol. Basically Crysis objects scaled down into a small cabinet. To make things more interesting I made it more like a scene. It's really hard working with tiny objects like that, so it looks kinda funny. But I hope it'll be cool to walk around in the room and check out small displays of tiny Crysis objects. ^^

Can't find a WIP thread so I'm posting it here. I hope more people share their stuff as well!

Image


Oh nice 1. Well I shall try even harder.