Inside and Outside the Box

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  Beginner BeginnerMember since: 23.08.2011, 17:43Posts: 29 Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 10.09.2011, 09:56 
Thanks a lot, now i can go upstairs wee! :D...wait its just a 1 story building......IM TOUCHING THE CEILLING WEE!!! :D

User avatar   Trained Modder Trained ModderMember since: 17.09.2009, 01:08Posts: 334Location: Frogland Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 10.09.2011, 16:44 
Quote by Duruk:
Quote by Ghibli:
Sad news, the level i was working on got corrupted tonight, i've tried different kind of fixes : .bak to .cry, open the xml editor to find some duplicate elements that may cause problems, rebuild a new archive with Izarc and winrar, but nothing works, the editor just crash nearly at the end of the loading bar.
I'm just (insert any bad words here)...
So, good luck to everyone, there are some great entries in this competition.


Thats sad to hear.
I usually save my level under a different version name every hour so I can always go back to a previous version if something goes wrong. And of course back up the whole level once a day.

that's what i usually do, but due to the that there was no gameplay involved, i just thougt that back ups were not a priority.
Xaldin already tried to help, but with no sucess. :O
  Beginner BeginnerMember since: 23.08.2011, 17:43Posts: 29 Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 10.09.2011, 21:58 
I have a new problem now guys, im wondering, is there a way to import custom materials? i mean having a photo or an JPG image and import that image in to material editor? is there a way? someone pls?
User avatar   Media Support Media SupportMember since: 04.12.2007, 03:23Posts: 6865Location: Norway Likes: 29
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 10.09.2011, 22:01 
The same way as with TIF / DDS. In the Diffused section. Might consider to convert the image first though.


 
 
 

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User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1180Location: The Netherlands, Boxmeer Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 10.09.2011, 22:32 
In my solid tutorial there is a chapter on how to texture a solid. In that chapter there are some tips on how to create a texture including a link to a free graphics program.
The link for my tutorial is below in my signature.

Sorry can' t post the direct link since im typing this on my blackberry


  Beginner BeginnerMember since: 23.08.2011, 17:43Posts: 29 Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 11.09.2011, 07:47 
Thanks for eveything guys but now i have 1 more and last question, look at the picture, its there a way to separate the 4 walls without the need to make it all over again? because i want different textures for each wall
Attachments:

room.png
  Beginner BeginnerMember since: 23.08.2011, 17:43Posts: 29 Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 11.09.2011, 07:57 
Thanks for eveything guys but now i have 1 more and last question, look at the picture, its there a way to separate the 4 walls without the need to make it all over again? because i want different textures for each wall
Attachments:

room.png
User avatar   Uber Modder Uber ModderMember since: 29.12.2007, 12:38Posts: 1180Location: The Netherlands, Boxmeer Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 11.09.2011, 09:15 
Quote by renogaz:
Thanks for eveything guys but now i have 1 more and last question, look at the picture, its there a way to separate the 4 walls without the need to make it all over again? because i want different textures for each wall


As far as I know there are 3 ways:

1) Place extremely thin solids on the inside of each wall
See chapter 1.4 of my tutorial: wiki/index.php/Solid_Tool#Adding_.22Wallpaper.22_Details
2) Multi texture a single solid. See chapter 1.14 of my tutorial:
wiki/index.php/Solid_Tool#Multi_Texturing_Solids
Do note that considering the many vertexex on your solid this probably will be to hard.
3) Cut the walls with the Clipping tool.
Fubz and I have written a tutorial on it for CE2 ( wiki/index.php/Solid_Tool#Clipping_Tool_.28by_Fubz.29 ) But it works differently in CE3.
I haven't had the time yet to explain the CE3 method.


  Beginner BeginnerMember since: 23.08.2011, 17:43Posts: 29 Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 11.09.2011, 09:30 
Thanks a lot! never though about the thin solids one, thank you :)
User avatar   Hardcore Modder Hardcore ModderMember since: 08.12.2009, 01:33Posts: 952Location: Glasgow,Scotland Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 11.09.2011, 15:38 
how many screenshots do we need to post for our final submission ? do we need to choose just one ? :whistle:
User avatar   Trained Modder Trained ModderMember since: 27.10.2007, 14:11Posts: 225Location: Germany, Berlin Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 11.09.2011, 22:10 
i hate time reckoning. 04:00pm GMT is 18:00 in Germany, right?


Design Intern @ Yager Development
http://www.kentutainment.de
User avatar   Skilled Modder Skilled ModderMember since: 01.12.2009, 22:36Posts: 736Location: Egypt Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 12.09.2011, 00:01 
Quote by Kenturrac:
i hate time reckoning. 04:00pm GMT is 18:00 in Germany, right?

Time Zone Converter is good
-
04:00:00 p.m. Monday September 12, 2011 in GMT converts to
06:00:00 p.m. Monday September 12, 2011 in Europe/Berlin

-


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User avatar   Trained Modder Trained ModderMember since: 27.10.2007, 14:11Posts: 225Location: Germany, Berlin Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 12.09.2011, 00:12 
thx!


Design Intern @ Yager Development
http://www.kentutainment.de
User avatar   Skilled Modder Skilled ModderMember since: 01.12.2009, 22:36Posts: 736Location: Egypt Likes: 0
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 12.09.2011, 18:13 
I just realized that's the same time zone I live in here, so it's 6:10 now, it's done I guess so when do we know winners? :))


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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Re: Think Inside & Outside The Box
PostPosted 12.09.2011, 18:15 
Time's up folks! Thanks to everyone who participated! Now comes the really difficult part of choosing winners! The staff team will now go through the entries and decide on a winner. This will be during the week and we'll post up an announcement when the winners are chosen :))

FYI: No more threads can be created in this section so if you have any questions please use this thread :happy:



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