|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Think Inside & Outside the Box: the_grim's entry Posted 09.09.2011, 21:18 |
Last edited by the_grim on 12.09.2011, 08:39, edited 2 times in total.
|
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 10.09.2011, 21:11 |
The room is starting to take shape, some more materials adjusted:
Blend layer on the floor:
|
|
|
|
|
|
|
 |
Kenturrac  |
Trained Modder | Member since: 27.10.2007, 14:11 | Posts: 225 | Location: Germany, Berlin |
Likes: 0 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 10.09.2011, 21:21 |
i like the style and the quality of the textures itself, but you should definitely check the tilling.
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 10.09.2011, 22:51 |
Yeah the textures do tile quite badly, however I'm planning to spam lots of decals and blend textures to cover that instead of fixing the original textures.  They're high-res and meant for close inspection so a single UVW space is 2m x 2m - making the tiling unnoticeable would take away some of the character of the textures themselves.  Some more solids work and modeled windows. Blocked out some furniture as well, the Crysis 2 prop library is useless (I'll have to model a door of my own too...)
I'm gonna have to hurry tomorrow to be finished on time...
|
|
|
|
|
|
|
atsest  |
Uber Modder | Member since: 10.02.2008, 13:12 | Posts: 1447 | Location: Germany |
Likes: 0 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 11.09.2011, 00:24 |
Quote by the_grim: Some more solids work and modeled windows. Blocked out some furniture as well, the Crysis 2 prop library is useless (I'll have to model a door of my own too...) I'm gonna have to hurry tomorrow to be finished on time...  I am in exactly the same situation. Hang in there, we can do it!
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 11.09.2011, 18:38 |
Finally started on the furniture. Still a long way to go...
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 11.09.2011, 19:49 |
Environment probes do make quite a difference:
Drafting the light environment:
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 11.09.2011, 20:27 |
|
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 00:59 |
Last edited by the_grim on 12.09.2011, 08:40, edited 1 time in total.
|
|
|
|
|
|
|
 |
Kenturrac  |
Trained Modder | Member since: 27.10.2007, 14:11 | Posts: 225 | Location: Germany, Berlin |
Likes: 0 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 01:10 |
i absolutly dont like the ground, but the rest is awesome. and again: great textures! can you show us the normal map of http://dl.dropbox.com/u/4227541/pripyat0015.jpg ?
|
|
|
|
|
|
|
 |
Tiesto  |
Hardcore Modder | Member since: 08.12.2009, 01:33 | Posts: 952 | Location: Glasgow,Scotland |
Likes: 0 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 01:33 |
Very nice mate !  Textures look great !
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 08:46 |
Kenturrac: The floor could be somewhat lighter in colour now that I think of it, and the texture still tiles noticeably - maybe next time when I have more than 3 days time...  Here's the normal map for the worn plaster:  That must be my favourite texture in the scene, POM makes it look delicious!  Crazybump is priceless in creating good-looking normals - it fixes shading and detects the direction of light so you don't need to manually build a heightmap first...
|
|
|
|
|
|
|
chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 08:55 |
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
|
|
|
|
|
|
|
 |
pl4  |
Experienced Modder | Member since: 18.07.2011, 13:00 | Posts: 567 | Location: France |
Likes: 0 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 09:05 |
hey man, very very good job !!!! Your own wall textures look very very great, nice work !
PS: You download texture or you take a picture.?
Anyway..good job..
Please stop questions on private message ! Forum is here for that ! 
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 36 |
| |
|
Post Topic: Re: Think Inside & Outside the Box: the_grim's entry Posted 12.09.2011, 10:44 |
Quote by pl4: PS: You download texture or you take a picture.?
Downloaded most of them from CGTextures, then made them tiling in Photoshop and created normal and specular maps.  Thanks for comments!
|
|
|
|
|