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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11178Location: Crytek HQ Likes: 823
 

 Post Topic: Assets
PostPosted 17.10.2011, 21:11 
Please provide any feedback/issues regarding the Assets below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • Vehicle Mannequin setups not yet implemented (except HMMWV) causes player to stand in vehicle.
  • MH60 starts by itself (CE-2506)



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No dev/modding PM's please, use the forums! :)
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  Skilled Modder Skilled ModderMember since: 06.09.2012, 20:32Posts: 754Location: San Juan Island, Washington Likes: 101
 

 Post Topic: Re: Assets
PostPosted 14.08.2014, 00:15 
I noticed these bridge parts either had missing or incorrect proxies on them:

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A lot of the other parts could really benefit from using primitive boxes as well.


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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11178Location: Crytek HQ Likes: 823
 

 Post Topic: Re: Assets
PostPosted 15.08.2014, 00:48 
Err, yep, I might've broken that one :D Thanks for report.



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No dev/modding PM's please, use the forums! :)
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  Trainee TraineeMember since: 11.10.2011, 13:34Posts: 127Location: Blackpool UK Likes: 25
 

 Post Topic: Re: Assets
PostPosted 18.10.2014, 21:27 
Not sure were to put this.
Dudes got a deformed head when in vehicle .
Plus when i use dude with helmet his head disapears after leaving vehicle. Headless helmet :)
Different deform for each pose
Untitled-1.jpg

Tryed 2 fresh copys of 3.6.9 and same with default vehicle as well .
Its hard to see in hmmwv u can see it best with boat.

Plus dude sits okay for my custom vehicles but as a 5- 10 second standing think before siting with defaut vehicles.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11178Location: Crytek HQ Likes: 823
 

 Post Topic: Re: Assets
PostPosted 18.10.2014, 22:50 
http://docs.cryengine.com/display/SDKDOC1/EaaS+3.6.9
Quote:
Several new example facial animations have been added (Animations/human/male/facial/) however some issues relating to ladders/vehicles have been discovered because of this new setup and will be resolved ASAP.


p.s; SICK, motorbikes :)

FYI, replace head_a.skin with head_noanim.skin and that will fix.



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No dev/modding PM's please, use the forums! :)
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  Trainee TraineeMember since: 11.10.2011, 13:34Posts: 127Location: Blackpool UK Likes: 25
 

 Post Topic: Re: Assets
PostPosted 27.10.2014, 07:33 
Not sure if it should but Class SuspensionPart causes Unwrap to messup.

<Part name="R_axel" class="SuspensionPart" component="" mass="1" disablePhysics="0" disableCollision="0" isHidden="0">
<IK target="wheel2" offset="0,0,0" targetHelper="Wheel2_link" mode="rotate" ignoreTargetRotation="1"/>
</Part>

SuspensionPart
OFF
susoff.jpg
ON
suson.jpg
Attachments:

sushi.jpg