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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10622Location: Crytek HQStatus: Online Likes: 646
 

 Post Topic: Scaleform
PostPosted 13.04.2012, 23:43 
Please provide any feedback/issues regarding the Scaleform below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Note: If you use custom flash elements and receive an error on startup about "cannot allocate X bytes of memory for Scaleform" please increase your flash memory limit with the following in your system.cfg (4x default, or higher if still needed): sys_flash_address_space = 134217728

Known Issues
  • Level loading screens aren't shown (CE-1559)

User avatar   Beginner BeginnerMember since: 28.02.2012, 22:18Posts: 19Location: Germany Likes: 4
 

 Post Topic: Re: Scaleform
PostPosted 07.06.2014, 05:57 
Would be nice to get a newer version of scaleform.
Currently it's 3.3 ( 2010 ) and many cool modern features aren't available to us.
Any 4.x version in the future is highly appreciated

It's really great to have some of the scaleform tools. ( AMP, CLIK, ... )
But I think many beginners would appreciate the HUD, MMO and Menu Kit as well.
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11293Location: Hamar, Norway Likes: 635
 

 Post Topic: Re: Scaleform
PostPosted 07.06.2014, 08:44 
The AMP and CLIK tools are already included.


 
 
 

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User avatar   Uber Modder Uber ModderMember since: 07.11.2007, 18:21Posts: 1294 Likes: 74
 

 Post Topic: Re: Scaleform
PostPosted 07.06.2014, 12:14 
Quote by Lavizh:
The AMP and CLIK tools are already included.

But apparently not implementations with version 4.

From what I gathered, Crytek wanted to stick with version 3 since they already had an implementation for version 3 with cryflash(the actionscript folder, not the cpp based on IFlash).

I didn't do any diffs to find out the exact differences, but at a glance it looked incredibly similar to the CLIK implementation itself.

At the very least, it'd be nice at some point to have the version of Scaleform be upgraded to version 4 even if Crytek's sample assets use version 3.
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11293Location: Hamar, Norway Likes: 635
 

 Post Topic: Re: Scaleform
PostPosted 07.06.2014, 12:21 
Any reason why you need Scaleform v4.x over v3.3.93? Any specific needs? Scaleform 3 worked perfectly fine for Crysis 3. It should also suit all needs to make a perfectly good main menu and HUD in games. Crytek probably havn't taken the steps due to additional costs, which is understandable. The less costs they have towards external licensing, the better.

Also AS3 differs alot from AS2. It would mean alot of work to change already existing projects.


 
 
 

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User avatar   Uber Modder Uber ModderMember since: 07.11.2007, 18:21Posts: 1294 Likes: 74
 

 Post Topic: Re: Scaleform
PostPosted 07.06.2014, 12:31 
The option to begin coding in Actionscript 3 would be the specific need. There's no need to change existing projects with it. Scaleform 4 still allows Actionscript 2 projects to work just fine.