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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: AI
PostPosted 01.03.2012, 15:53 
Please provide any feedback/issues regarding AI below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

AI is now set to use MNM by default. So if your AI isn't moving, you need to setup MNM for your level.

Known Issues
  • N/A



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No dev/modding PM's please, use the forums! :)

User avatar   Beginner BeginnerMember since: 13.12.2011, 16:32Posts: 12Location: London, UK Likes: 0
 

 Post Topic: Re: AI
PostPosted 10.02.2013, 23:52 
Hi,
Thank you for listening to us that's a sign of great customer service :D
I noticed that I can not pick up weapons from Grunts unlike 3.4.3. Is it bug or a fix or a change I have no idea, you tell me :D

Thanks again


3D/VFX Artist
Game Designer
  Beginner BeginnerMember since: 11.03.2013, 10:31Posts: 4 Likes: 0
 

 Post Topic: Re: AI
PostPosted 03.04.2013, 21:29 
AI gets sometimes passive in editor.they can move,but they dont attack or react to hit,no hit animation.often camera get stuck at AI grunt after ctrl+G .restart editor solve these problems,in launcher it works. this is very confusing when testing AI. appears with ai_useMNM 0 or 1 very often.
  Beginner BeginnerMember since: 09.09.2011, 11:53Posts: 1 Likes: 0
 

 Post Topic: Re: AI
PostPosted 30.04.2013, 15:04 
I major with Cry SDK 3.4.5 with Ai are its totally passive attacks but doesn't move, stares, but no reaction, my whole flow graph has gone upside down, with one folder miss place with crysdk3.4.5, at least if crypak are given with the sdk the problem could be solved but nop none of the .pak works up, biggest problem of all.
User avatar   Trained Modder Trained ModderMember since: 05.10.2012, 19:58Posts: 278Location: Czech Republic Likes: 11
 

 Post Topic: Re: AI
PostPosted 17.05.2013, 12:00 
THIS is my problem and makes me raging, not sure if CryEngine 3 is trying to make jokes of me or what :meh:


project: TZZSMK'S Underground 3
team: team tzzsmk
my rig specs: MSI Ge60 0nc; i7-3630QM, GT650M (GDDR5), 8GB ram
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User avatar   Trained Modder Trained ModderMember since: 05.10.2012, 19:58Posts: 278Location: Czech Republic Likes: 11
 

 Post Topic: Re: AI
PostPosted 21.05.2013, 13:46 
ok I investigated the problems:
the culprit is .... MNM
1) NavigationModifier area and all that stuff works only if MNM is disabled
2) ForbiddenArea is not taken into calculations of MNM

key console variable:
ai_useMNM 0 (because 1 is default, at least in 3.4.5 CE3 SDK)

documentation:
http://freesdk.crydev.net/display/SDKDOC2/Pathfinding


project: TZZSMK'S Underground 3
team: team tzzsmk
my rig specs: MSI Ge60 0nc; i7-3630QM, GT650M (GDDR5), 8GB ram
Image