Quote by pauldolan:
Launcher is crashing a split second after loading my level. The AI is loaded, texture generated and exports ok from the editor. I've used the 'check level for errors' tool which comes up blank. Any ideas why the launcher would be crashing on this level? Tests with other levels work ok. I've tried disabling custom flowgraphs and reexporting to see if this made a difference, which it did not.
Any help would be appreciated!
This was already reported in the vegetation Thread:
<12:02:53> [Warning] [SHADERS] GCM Global Cache Miss: <2>Vegetation@Common_ZPassVS(%GRASS|%TEMP_VEGETATION|%VERTCOLORS)(%_RT_ALPHATEST|%_RT_INSTANCING_ATTR|%_RT_NO_TESSELLATION|%_RT_BLEND_WITH_TERRAIN_COLOR)(0)(0)(0)(VS)
When you read through the log it seems to be related to auto merged vegetation. The Launcher doesn't seem to like automerged vegetation and crashes when the vertex shader for a vegetation asset is compiling while the editor is fine with it.
Or maybe its not at all related to automerged or not and just by chance when the Vegetation@Common_ZPassVS is being compiled. (maybe wrong parameter list or something causing stack corruption)
I dont know how complex your map and assets are but I'd appreciate it if you would send yours in to crytek since we have the same problem but it would be multiple gigabytes.
see the second bug report here: viewtopic.php?p=1231287#p1231287