Latest Build Feedback

View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10946Location: Crytek HQ Likes: 755
 

 Post Topic: Graphical Artifacts
PostPosted 19.10.2011, 11:42 
Please provide any feedback/issues regarding Graphical Artifacts below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • Volumetric lights don't cast shadows in first person (CE-2381).
  • POM self shadowing not working (CE-3229).
  • Terrain Shadow casting results in poor shadows (CE-3626).

  Beginner BeginnerMember since: 19.08.2011, 14:20Posts: 10 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 29.08.2014, 01:36 
Cryengine 3.6.5 artifacts use multiGPU gtx590
User avatar   Skilled Modder Skilled ModderMember since: 19.04.2009, 01:21Posts: 770Location: Germany Likes: 113
 

 Post Topic: Re: Graphical Artifacts
PostPosted 06.09.2014, 15:53 
Yup, enabling sli on 3.6.* causes artifacts and performance problems.
Seems to be a general problem with those builds since it does the same on star citizen.


User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10946Location: Crytek HQ Likes: 755
 

 Post Topic: Re: Graphical Artifacts
PostPosted 06.09.2014, 16:50 
Yeah SLI/CF is unsupported at the moment but we do have some fixes for that in the coming months. This in addition to some other cool fixes and improvements that are coming from putting together Ryse PC, so we should get some additional PC love soon :)



Image
Image
No dev/modding PM's please, use the forums! :)