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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10126Location: Crytek HQ Likes: 494
 

 Post Topic: Graphical Artifacts
PostPosted 19.10.2011, 11:42 
Please provide any feedback/issues regarding Graphical Artifacts below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • Weird, stretchy lines on VHigh Spec on some AMD cards. Disable Tessellation for now (CE-1524).
  • Weird graphical artifacts inside visareas (CE-45).
  • Depth of field scaled incorrectly in sys_spec 4 (CE-350).
  • Watervolume/Volumetric fog sometimes changes brightness depending on camera angle (CE-1186).
  • Volumetric lights don't cast shadows in first person (CE-2381).

  Beginner BeginnerMember since: 12.07.2013, 21:29Posts: 53 Likes: 4
 

 Post Topic: Re: Graphical Artifacts
PostPosted 04.03.2014, 21:23 
Found a way to fix the graphical artifacts in visareas! If anyone needs, tutorial here:

viewtopic.php?f=321&t=121325
  Beginner BeginnerMember since: 18.08.2011, 17:24Posts: 31 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 10.03.2014, 00:16 
This can be corrected :mad:
Attachments:

GLOIW.png


Last edited by sposobniy1 on 13.03.2014, 18:58, edited 1 time in total.
  Beginner BeginnerMember since: 18.08.2011, 17:24Posts: 31 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 13.03.2014, 18:53 
GRAVITY BOX completely broken compared to version 3.4 :mad:
  Beginner BeginnerMember since: 18.08.2011, 17:24Posts: 31 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 13.03.2014, 18:58 
OCEAN and does not react to the shots and the impact of objects :mad:
User avatar   Beginner BeginnerMember since: 14.03.2011, 19:17Posts: 90Location: FranceStatus: Online Likes: 32
 

 Post Topic: Re: Graphical Artifacts
PostPosted 16.03.2014, 23:23 
Today (and totally by chance), I have found what is causing the grapahical glitch on volumetric lightbeams in the first person view, the one which occur on some systems since his introdution.

In fact, it looks like the near shadows (e.g. shadows on fp wepaons) cause this issue.

So the workaround is simply to disable the near shadows with r_DrawNearShadows 0

Hope that helps!
  Beginner BeginnerMember since: 18.08.2011, 17:24Posts: 31 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 17.03.2014, 01:30 
r_DrawNearShadows 0 thank you
User avatar   Experienced Modder Experienced ModderMember since: 01.04.2008, 03:39Posts: 451 Likes: 38
 

 Post Topic: Re: Graphical Artifacts
PostPosted 21.03.2014, 04:46 
Quote by Guillaume201:
Today (and totally by chance), I have found what is causing the grapahical glitch on volumetric lightbeams in the first person view, the one which occur on some systems since his introdution.

In fact, it looks like the near shadows (e.g. shadows on fp wepaons) cause this issue.

So the workaround is simply to disable the near shadows with r_DrawNearShadows 0

Hope that helps!

Hopefully Cry Adam sees this. This fixes the problem on my Rig too!
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10126Location: Crytek HQ Likes: 494
 

 Post Topic: Re: Graphical Artifacts
PostPosted 21.03.2014, 11:39 
Thanks for the workaround guys :) I just added the entry as we've got a ticket in to get this fixed properly as well, so you don't have to lose shadows on your weapon and stuff too.



Image
Image
No dev/modding PM's please, use the forums! :)
User avatar   Experienced Modder Experienced ModderMember since: 01.07.2012, 05:48Posts: 410Location: Logan, Utah Likes: 45
 

 Post Topic: Re: Graphical Artifacts
PostPosted 29.03.2014, 04:26 
There seems to be an issue in 3.5 that didn't exist in 3.4, where if you scale a brush that has tessellation enabled, it has strange shadowing artifacts. If tessellation is disabled, they go away, or if tessellation is enabled and scale is 1 it works fine.
No Tessellation:
Image

Tesselation and Scale != 1
Image

Again, if tessellation is enabled, and we change the scale back to 1, it fixes it as well.

Scale = 1:
Image
Scale != 1:
Image

And this problem is new to 3.5


Image
ImageImage Image
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10126Location: Crytek HQ Likes: 494
 

 Post Topic: Re: Graphical Artifacts
PostPosted 29.03.2014, 11:12 
Logs plz



Image
Image
No dev/modding PM's please, use the forums! :)
User avatar   Trained Modder Trained ModderMember since: 18.08.2011, 03:12Posts: 200Location: United States Likes: 20
 

 Post Topic: Re: Graphical Artifacts
PostPosted 31.03.2014, 00:52 
@Cry-Adam: It even happens with a default install on the forest level. I have attached the logs below.
Attachments:

Game.log
[59.94 KiB]
Downloaded 3 times
Editor.log
[46.54 KiB]
Downloaded 1 time


User avatar   Experienced Modder Experienced ModderMember since: 01.07.2012, 05:48Posts: 410Location: Logan, Utah Likes: 45
 

 Post Topic: Re: Graphical Artifacts
PostPosted 01.04.2014, 08:16 
Another problem, it seems that there is weird shadow flickering when the default r_antialiasingmode = 2, but any other value fixed the flickering. Just FYI for anyone else with that problem.


Image
ImageImage Image
User avatar   Beginner BeginnerMember since: 14.03.2011, 19:17Posts: 90Location: FranceStatus: Online Likes: 32
 

 Post Topic: Re: Graphical Artifacts
PostPosted 01.04.2014, 11:08 
I have find a little bug: after entering in-game and then exit the game mode, the cloth entities lose their shadows (in the editor at least).