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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10628Location: Crytek HQ Likes: 652
 

 Post Topic: Re: Graphical Artifacts
PostPosted 07.06.2014, 18:02 
Remove the environment map from the material and you'll get dynamic reflections.



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No dev/modding PM's please, use the forums! :)

  Beginner BeginnerMember since: 04.04.2014, 19:59Posts: 6 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 08.06.2014, 00:02 
Quote by Cry-Adam:
[*]Watervolume/Volumetric fog sometimes changes brightness depending on camera angle (CE-1186). Fixed in 3.6


Still seeing issues with this, the only way around it was disabling fog. I can screenshot this or create a video if you need examples. I have duplicated this on two workstations.
  Skilled Modder Skilled ModderMember since: 06.09.2012, 20:32Posts: 662Location: San Juan Island, Washington Likes: 89
 

 Post Topic: Re: Graphical Artifacts
PostPosted 09.06.2014, 11:17 
I don't see a better thread for this one, so I'll place it here for now.

There appears to be something incorrect with the rain entity/shader. When you first place a rain entity you will see this in the error log:

[Warning] Texture does not exist [File=engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]

and I presume it's related, but then you see strange artifacts like this on the ground:

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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10628Location: Crytek HQ Likes: 652
 

 Post Topic: Re: Graphical Artifacts
PostPosted 09.06.2014, 15:46 
Those are changed by the puddle mask param, nothing to do with the log message.

http://docs.cryengine.com/display/SDKDOC2/Rain



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No dev/modding PM's please, use the forums! :)
  Beginner BeginnerMember since: 19.08.2011, 14:20Posts: 9 Likes: 0
 

 Post Topic: Re: Graphical Artifacts
PostPosted 13.07.2014, 00:42 
i have artefactes with my gtx 590 02 gpu card ;( ;( ;( ;(
viewtopic.php?f=326&t=125033
User avatar   Beginner BeginnerMember since: 04.04.2012, 23:24Posts: 2 Likes: 1
 

 Post Topic: Re: Graphical Artifacts
PostPosted 13.07.2014, 01:29 
Hello,
i hope its ok to post bugs here for fixing.
In Version 3.4 there was a working method placing dynamic blood decals on Skinned Character Meshes when shooting them which has disappeared since version 3.5.
Its not working anymore... I think it has something to do with changing the Attachments from CGF to SKIN. I tried to place a "Basic entity". If it is a CGF model... decals are working. On CDF or SKIN it does not. I am not sure if this is a bug or a wanted thing, but it would be nice to have this Effect back when making a shooter, and to have the possibility (maybe a CVAR) to control the time how long AI Corpses are staying. Its a little bit strange when they are cleaned away while you look at them.

Another small bug, in 3.6 the CVAR r_HDRBloomRatio seams to have no effect anymore how it did in 3.5. Its good for making amazing underwater effects :))