i hope its ok to post bugs here for fixing.
In Version 3.4 there was a working method placing dynamic blood decals on Skinned Character Meshes when shooting them which has disappeared since version 3.5.
Its not working anymore... I think it has something to do with changing the Attachments from CGF to SKIN. I tried to place a "Basic entity". If it is a CGF model... decals are working. On CDF or SKIN it does not. I am not sure if this is a bug or a wanted thing, but it would be nice to have this Effect back when making a shooter, and to have the possibility (maybe a CVAR) to control the time how long AI Corpses are staying. Its a little bit strange when they are cleaned away while you look at them.
Another small bug, in 3.6 the CVAR r_HDRBloomRatio seams to have no effect anymore how it did in 3.5. Its good for making amazing underwater effects