Latest Build Feedback

View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Vehicle Editor
PostPosted 09.10.2011, 13:45 
Please provide any feedback/issues regarding the Vehicle Editor below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • TBA



Image
Image
No dev/modding PM's please, use the forums! :)

  Beginner BeginnerMember since: 24.10.2012, 19:16Posts: 82 Likes: 0
 

 Post Topic: Re: Vehicle Editor
PostPosted 05.02.2013, 21:28 
In SDK, when used tools - Reload Scripts, vehicle editor always says that bounding box size of any component is 1,1,1 even when external XML editor (f.e. notepad ++) still says its the value i setted (f.e. 3.5,2.2,1.3)
Making creating effective hitboxes for f.e. tanks impossible.

Happens every time.
  Beginner BeginnerMember since: 11.10.2011, 13:34Posts: 59Location: Blackpool UK Likes: 0
 

 Post Topic: Re: Vehicle Editor
PostPosted 21.02.2013, 22:14 
movement types
Amphibious and helicopter not changing to that movementparam type when selected in drop down box.

have to add amphibious manualy in xml
move.jpg
User avatar   Beginner BeginnerMember since: 30.10.2007, 23:31Posts: 37Location: Great Britain Likes: 0
 

 Post Topic: Re: Vehicle Editor
PostPosted 25.02.2013, 02:15 
DamageMultipliers appear to be broken in 3.4.3+

Tested by increasing damage by bullets and reducing damage by rockets to 0. Default values seem to override those set in the vehicle editor.

Discussion thread


Image
User avatar   Trained Modder Trained ModderMember since: 05.10.2012, 19:58Posts: 263Location: Czech RepublicStatus: Online Likes: 11
 

 Post Topic: Re: Vehicle Editor
PostPosted 13.05.2013, 15:00 
at first I wanna thx for fixing issue when attached car parts were visible only through weapon zoom;
now I'm having few more problems: I have custom model of a car, works perfectly;
but when I attach parts to it I have to disable their physics or else the car suspension makes whole engine crash
and also when I attach rims according to vehicle helpers (dummy attached to car tire) they seem not to react on vehicle physics and so don't match tire height/rotation/suspension...


project: TZZSMK'S Underground 3
team: team tzzsmk
my rig specs: MSI Ge60 0nc; i7-3630QM, GT650M (GDDR5), 8GB ram
Image