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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8362Location: Crytek HQ Likes: 39
 

 Post Topic: Editor/Launcher Startup
PostPosted 17.10.2011, 21:20 
Please provide any feedback/issues regarding the Editor/Launcher Startup below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • Windows 8 is not officially supported
  • Some errors stating "application cannot be run offline" with some network setups (under investigation) (1747) - Please see this workaround provided by Sir Kane: click



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User avatar   Beginner BeginnerMember since: 11.12.2011, 13:36Posts: 75Location: UK Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 02.02.2013, 02:32 
Even though I've selected the 'Remember Login' check box, I am still prompted to enter my password before I can access the SDK. Occurs on both Editor and Launcher (64 bit).

Deselecting the box and then rechecking does nothing.


Wait a second, it works now? 0.o


Last edited by A Website Troll on 03.02.2013, 18:26, edited 1 time in total.
User avatar   Experienced Modder Experienced ModderMember since: 16.12.2008, 07:00Posts: 400Location: CA Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 02.02.2013, 02:44 
This is a known issue.

My login details aren't being remembered
  • Please make sure you run the 32-bit Editor or Launcher and login through that once. There is a known fault with the 64-bit versions not saving login data correctly.
User avatar   Experienced Modder Experienced ModderMember since: 10.07.2011, 12:05Posts: 439Location: Look under your bed.. Likes: 3
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 02.02.2013, 13:51 
Note quite sure if a bug or just the way the Editor reads levels/saves etc. But if I create a new world, save it etc, and then delete the folder. It's still listed in the editor level list. Also this might sound nooby but I don't see a delete button on the list to get rid of the levels either ._.


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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8362Location: Crytek HQ Likes: 39
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 02.02.2013, 15:44 
3.5 will auto refresh the list on startup :)



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User avatar   Trainee TraineeMember since: 18.12.2007, 11:55Posts: 127Location: Angerville Likes: 1
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 02.02.2013, 16:15 
Quote by grimmycakes:
Note quite sure if a bug or just the way the Editor reads levels/saves etc. But if I create a new world, save it etc, and then delete the folder. It's still listed in the editor level list. Also this might sound nooby but I don't see a delete button on the list to get rid of the levels either ._.

If you mean recent files, open regedit and modify
Code:
HKEY_CURRENT_USER\Software\Crytek\Sandbox 3.3\Recent File List
.
User avatar   Experienced Modder Experienced ModderMember since: 05.12.2012, 16:30Posts: 425Location: france Likes: 4
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 08.02.2013, 15:53 
hello, here are my wishes for sandbox improvements

on splash
- replace login by a weekly check in
- enable offline working

on editor launch
- possibility to clear levels list
- refresh list on startyup if a level has been deleted

in editor
- implement a right clickmenu with MRS/properties?
- clone by SHIFT-drag
- create a navigation thumbnail, top view with click-click fast nav
- enable a fullscreen preview
- create a circular clip when working on a zone , disabling fog and DOF effects also
- unify TOD and environment settings in one panel

vegetation painter
- preview vegetation painting object when moving over terrain
- remove vegetation without removing category
- remove ramdom vegetation by factor
- spread around objects and other vegetation categories (trees for ex)
- spread on a mask ( slope, terrain texture, custom)
- generate a vegetation map ( for further use for spreading grass, wind, leaves, effects etc)
- reduce overall size by category, increase/decrease size variation
- spread over an object, spread over its dirt layer
- implement seasoning
- a simple tree editor is a dream, a rock generator is a dream i m working on ;)

misc:
- use a map for layered fog or clouds , particle generation ?

thanks for reading


riding random
:.::¨::.:¨¨:.::¨::.:
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 11.02.2013, 16:55 
I have problem with my level, the grass, some trees , bushes are not shown on the terrainlayer in launcher , I use procedurraly distributed vegetation for all .

editor
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launcher
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I have very high setting in launcher
Attachments:

Game.log
[37.24 KiB]
Downloaded 34 times


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Beginner BeginnerMember since: 05.05.2011, 15:28Posts: 46 Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 28.02.2013, 17:02 
Customizing window resolution of the perspective view port not working

Sam.
  Beginner BeginnerMember since: 18.08.2011, 22:37Posts: 54 Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 21.03.2013, 22:48 
- Executables have no publisher or description and other info

- If you run a firewall, the launcher is called "TODO: <FILE DESCRIPTION>"

Not a big deal, and slightly amusing, but should probably fix this stuff. :P

error.png
  Beginner BeginnerMember since: 12.04.2013, 15:20Posts: 6 Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 12.04.2013, 23:51 
everytime i use the launcher or editor i get a todo file description error before the login screen appears
  Trainee TraineeMember since: 17.09.2011, 13:30Posts: 173 Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 14.04.2013, 10:08 
In 3.4.5 any 3d view just shows as a black screen. Even the UI Emulator. I didn't have this problem in 3.4.4.

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  Beginner BeginnerMember since: 24.10.2012, 11:08Posts: 4 Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 10.05.2013, 00:48 
When sandbox launches in offline mode (firewall blocking port, then EULA message). This should be more apparent to users, especially new ones who are not familiar with the engine.

We got bitten by this, so levels created initially offline can't be opened when logged in properly (firewall's been fixed)... you get the dreaded 'File could be corrupted' message. The levels are still openable if you go back into offline mode though.

There should either be a clear warning message that you will not be able to use the file, or alternatively provide a tool to convert/fix the 'corrupt' level file.

Also the IP address used for login is now different from the one shown in the online docs.
  Beginner BeginnerMember since: 24.10.2012, 11:08Posts: 4 Likes: 0
 

 Post Topic: Re: Editor/Launcher Startup
PostPosted 10.05.2013, 01:13 
Sandbox 3.4.5 (32&64bit) crashing when opening a level with many many geomEntities (1000s), this was on various computers.

Managed to get the level open in 32bit 3.4.3 by toggling MP-SP game mode. Seems like we hit some kind of geomEntity limit.

Discussion and fix posted here: viewtopic.php?f=326&t=108403