Vegetation doesnt seem to be properly aligning to terrain when enabled.
Whats really wierd about it is that it seems to depend on the direction of the hill. For the purpose of showing the problem I created this mountain thing.
I painted the grass red in order to more easily show the problem.
When viewing the grass in this direction, the grass doesnt align all the way.
If I move 90 degrees around the hill, things are perfect. If I move even further, things will start getting bad again.
I did a test in Cryengine 2 with "align to terrain" enabled and "fit to terrain" disabled.
As can be seen, the grass aligns perfectly no matter the direction you'r looking.
And here's a screenshot showing the problem we're having in an actual ingame situation on a moderately steep hill.
Here's a video showing the issue at 9:40http://youtu.be/f0yV1Nbx4uU?t=9m40s
I don't believe this angle/direction based variation in the amount of "align to terrain" is intentional. It's hurting the look of some parts of our maps quite a bit. I'm just puzzled that I havent seen anybody else reporting the issue. Would be cool if you could just sort of copy paste the "align to terrain" code from Cryengine 2 and paste into CRYENGINE
Am I really the only one who's having problems with this issue? Is the only solution just to create smaller patches and try to make it as little visible as possible?