I had managed to make some procrdual destruction, joint breakable objects, but I'm not satisfied with those physics. I want more realistic
So I have some questions
1. Is there a way of making bullets make hole into objects(not using textures/decals)
Like, when I hit a metal plate with bullet, it makes holes. When I hit metal plate with rocket, it makes a big hole and tears the metal plate.
2. Is there a way of making particle systems combined with physics?
Like when I hit the water container with bullet, the water leaks out of the bullet hall
3. Is there a way of making multiple physics in a single object?
Like when I hit a wooden table with a single bullet, it just make procedual destruction. When I hit with more bullets, it can be separated to joint breakable objects.
Additional question : I'd like to make destructable architecture composed of different matetials(wood, concretr, metal) and set each materials different physical values
How can I compose one object with different materials with physics?