Particle Effects & Materials

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  Experienced Modder Experienced ModderMember since: 30.10.2011, 20:24Posts: 573 Likes: 20
 

 Post Topic: Linking projectiles to FXLibs
PostPosted 15.06.2012, 01:17 
I've created a selection of impact particle effects for when bullets hit surfaces. I have them stored in a particle library called ballistic_impacts. I then have an FX library file called ballistic_impacts in my Game\Libs\MaterialEffects\FXLibs\ folder. How do I tell bullet/weapon to use these impact effects when hitting things?



  Experienced Modder Experienced ModderMember since: 30.10.2011, 20:24Posts: 573 Likes: 20
 

 Post Topic: Re: Linking projectiles to FXLibs
PostPosted 17.06.2012, 12:56 
Never mind, I'm pretty sure it's defined in the MaterialEffects spreadsheet. (I was convinced it couldn't possibly be in the spreadsheet for ages so I didn't look).