The diffuse and spec color are the default values. Shouldnt it be rendered exactly like the texture? Also the mean is not low, so I dont understand why its so dark in CE.
I played with the settings and found that increasing the glow amount gives a desirable effect, but Im not satisfied. I dont want to use the glow amount when there shouldnt be any.
Here it is in maya with the exact same materials, no tweaks, same diffuse and spec values (186,186,186).
And here is the maps.