Particle Effects & Materials

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  Beginner BeginnerMember since: 19.12.2011, 04:57Posts: 49 Likes: 0
 

 Post Topic: Materials too dark?
PostPosted 18.06.2012, 21:19 
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The diffuse and spec color are the default values. Shouldnt it be rendered exactly like the texture? Also the mean is not low, so I dont understand why its so dark in CE.
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I played with the settings and found that increasing the glow amount gives a desirable effect, but Im not satisfied. I dont want to use the glow amount when there shouldnt be any.
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Here it is in maya with the exact same materials, no tweaks, same diffuse and spec values (186,186,186).
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And here is the maps.

Any ideas.

  Beginner BeginnerMember since: 19.12.2011, 04:57Posts: 49 Likes: 0
 

 Post Topic: Re: Materials too dark?
PostPosted 19.06.2012, 05:43 
Ok, I figured out my tod settings needed to be adjusted. I also created an interior to prevent sunlight plus I generated a cubemap,, looking better now. Feeling dumb though.