Particle Effects & Materials

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  Beginner BeginnerMember since: 17.11.2011, 18:48Posts: 5 Likes: 0
 

 Post Topic: Can't see material in material preview / browser
PostPosted 04.06.2012, 09:55 
Hello game developers and game creators!
Please! help me to resolve a little problem with my materials preview.
I can't see any shapes like a sphere or cube with applied texture ON ALL MATERIALS!!!
Attachments:

can't see material.png

User avatar   Experienced Modder Experienced ModderMember since: 25.07.2006, 03:26Posts: 552Location: Florida Likes: 0
 

 Post Topic: Re: Can't see material in material preview / browser
PostPosted 05.06.2012, 03:42 
This is a known issue with the Material Editor. Known Issues - second post

"Some materials in the Material Editor show up completely black
Temporary workaround: Set opacity to ‘99’ to preview it."
  Beginner BeginnerMember since: 17.11.2011, 18:48Posts: 5 Likes: 0
 

 Post Topic: Re: Can't see material in material preview / browser
PostPosted 05.06.2012, 08:02 
Thank you very much!
i'll try it
  Beginner BeginnerMember since: 17.11.2011, 18:48Posts: 5 Likes: 0
 

 Post Topic: Re: Can't see material in material preview / browser
PostPosted 05.06.2012, 14:04 
no it doesn't work!!!
materials only flashing when i move opacity to 99 or other values

here is my log:

Quote:
*** Start clearing render resources ***
Flushing pended textures...
Finished flushing pended textures...
*** Start clearing render resources ***
Flushing pended textures...
Finished flushing pended textures...
EDITOR: Set game mode: off
[Warning] Localized string for Label <@hud_low_ammo> not found
[Warning] Localized string for Label <@menu_title> not found
EDITOR: Set game mode: on
Loading Config file singleplayer.cfg (game\config\singleplayer.cfg)
<Lua> [AI] Reseting AI
<Lua> [AI] Initialising TPS queries for Test
<Lua> [AI] Initialising TPS queries for Grunt
<Lua> PipeManager: Creating goal pipes
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesFogOfWar.xml...
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesBasicAI.xml...
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCivilian.xml...
<Lua> PipeManager: Finished creating goal pipes!
Loading Localization File Languages\text_ui_ingame.xml
Loading Localization File Languages\text_ui_menus.xml
Loading Localization File Languages\text_ui_levels.xml
r_EyeAdaptationBase was reset to default
Preparing new document...
allocating editor height map (1024x1024)*4
Flushing pended textures...
Finished flushing pended textures...
Loading layer texture (game/Textures/defaults/defaultnouvs.dds)... ok
Create AG humanmalefullbody.xml
Loading animation graph with different but supported version! Filename=Animations/graphs/humanmalefullbody.ag Current=64 File=63
Create AG humanmaleupperbody.xml
Loading animation graph with different but supported version! Filename=Animations/graphs/humanmaleupperbody.ag Current=64 File=63
Compile Eye@Common_CustomRenderPassPS(GL40000000)(RT0)(PS) (2 instructions, 0/0 constants) ...
[Warning] CryAnimation: process Aimpose 'animations/human_male/relaxed/relaxed_idleaimposes_scar.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr
[Warning] CryAnimation: process Aimpose 'animations/human_male/crouch/crouch_idleaimposes_scar.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr
[Warning] CryAnimation: process Aimpose 'animations/human_male/lookposes/lookposes_sdk_fullbody.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr
[Warning] CryAnimation: process Aimpose 'animations/human_male/lookposes/lookposes_sdk_head.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr
252 animation-assets loaded (total assets: 189)
Compile Illum@Common_ZPassPS(GL80000)(RT0)(PS) (34 instructions, 3/3 constants) ...
Compile Illum@Common_ZPassPS(GL82000)(RT0)(PS) (22 instructions, 5/5 constants) ...
[Warning] CAF-File Not Found: animations/1st_person/nw/bindingpose.caf [File=animations/1st_person/nw/bindingpose.caf] <Scope> [Entity]Dude > [CHR]objects/weapons/agent_fp/agent_fp_global.chr
11 animation-assets loaded (total assets: 202)
[Warning] CAF-File Not Found: animations/1st_person/scar_fp/nw_arms_idle_relaxed.caf [File=animations/1st_person/scar_fp/nw_arms_idle_relaxed.caf] <Scope> [Entity]Dude > [Entity]SCAR001 > [CHR]objects/weapons/scar/scar_fp.chr
16 animation-assets loaded (total assets: 224)
[Warning] Failed To Load Animation DBA objects/weapons/us/nw/nw_arms_fp.chr () [File=animations/1st_person/nw.dba] <Scope> [Entity]Dude > [Entity]Fists002 > [CHR]objects/weapons/us/nw/nw_arms_fp.chr
[Warning] CAF-File Not Found: animations/1st_person/nw/bindingpose.caf [File=animations/1st_person/nw/bindingpose.caf] <Scope> [Entity]Dude > [Entity]Fists002 > [CHR]objects/weapons/us/nw/nw_arms_fp.chr
14 animation-assets loaded (total assets: 224)
Compile Illum@Common_ZPassPS(GL2000)(RT0)(PS) (22 instructions, 5/5 constants) ...
6 animation-assets loaded (total assets: 230)
[Warning] CAF-File Not Found: animations/1st_person/frag_grenade/left/idle_right_akimbo.caf [File=animations/1st_person/frag_grenade/left/idle_right_akimbo.caf] <Scope> [Entity]Dude > [Entity]OffHand004 > [CHR]objects/weapons/us/frag_grenade/frag_grenade_left_fp.chr
9 animation-assets loaded (total assets: 239)
Compile Illum@Common_ZPassPS(GL80004)(RT0)(PS) (34 instructions, 3/3 constants) ...
9 animation-assets loaded (total assets: 248)
<Lua> warning: No spawn points; using default spawn location!
-- Presort shaders by states...
--- 81 Resources, 40 Resource groups.
-- Precaching textures...
[Warning] Cannot open Pak file /dds0.pak
Precaching textures done in 0.65 seconds
[Warning] CVar m_fViconScale is already registered!
[CONSOLE] Executing console command 'exec autoexec.cfg'
Executing console batch file (try game,config,root): "autoexec.cfg" not found!
[CONSOLE] Executing console command 'exec editor.cfg'
Executing console batch file (try game,config,root): "editor.cfg" not found!
[CONSOLE] Executing console command 'exec user.cfg'
Executing console batch file (try game,config,root): "user.cfg" not found!
Adding for file change notifications: 'C:\Users\Severe Valenok\Documents\Cry engine\game\'
Adding for file change notifications: 'C:\Users\Severe Valenok\Documents\Cry engine\engine\'
[CUIMultiPlayer] PlayerJoined 30583 Severe Valenok
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
[Error] PreDraw not called for mesh: Editor/Objects/MtlSphere.cgf
User avatar   Experienced Modder Experienced ModderMember since: 25.07.2006, 03:26Posts: 552Location: Florida Likes: 0
 

 Post Topic: Re: Can't see material in material preview / browser
PostPosted 05.06.2012, 23:18 
As it is ONLY A PREVIEW, I don't think it will hinder your workflow that much.

I hear it is going to be fixed. Relax.
  Beginner BeginnerMember since: 17.11.2011, 18:48Posts: 5 Likes: 0
 

 Post Topic: Re: Can't see material in material preview / browser
PostPosted 18.06.2012, 21:20 
i'll try to relax =)
  Beginner BeginnerMember since: 19.09.2008, 19:27Posts: 98 Likes: 0
 

 Post Topic: Re: Can't see material in material preview / browser
PostPosted 20.06.2012, 06:02 
Still not fixed yet, and even though it doesn't totally stop your workflow in its tracks it sure doesn't make life nicer :P

Hopefully we get a new release soon with this and some other bug fixes.