Thank you very much, bud, this eventually helped me out, now I can control the timeline of the Healtbar perfectly

I have got another question though which is flowgraph related, how to set up a logic for a energy bar? I could manage something with the Math Updowncounter, but I am not able to find a note which outputs when the player gets damaged and when not! I need to know when the damage stops, to make the energybar increase again!!