A View is like a camera and when you start the editor for example a view is automatically created. Am I right? If so why when I put the following code bellow inside of an entity the view is still in the (0,0,0) ?
protected override void OnStartGame()
{
cameraView = View.Active;
this.Position = new Vec3(ghost.Position.X, ghost.Position.Y - 15, ghost.Position.Z + 12);
Quat quant = new Quat();
quant = Quat.CreateRotationXYZ(new Vec3(Math.DegreesToRadians(-57), Math.DegreesToRadians(0.1F), Math.DegreesToRadians(0.1F)));
this.Rotation = quant;
this.cameraView.Position = this.Position;
this.cameraView.Rotation = this.Rotation;
this.cameraView.FieldOfView = Math.DegreesToRadians(50);
}