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User avatar   Beginner BeginnerMember since: 09.05.2006, 13:30Posts: 7Location: MTK -> neighborhood Crytek Germany Likes: 0
 

 Post Topic:
PostPosted 23.02.2008, 18:05 
Boom boom shake shake the room... :]


Obergeschmacksmeister

  Beginner BeginnerMember since: 19.02.2008, 13:30Posts: 60 Likes: 0
 

 Post Topic:
PostPosted 23.02.2008, 18:34 
Hehe i dont want to look stupid, but what can you do with the SDK -.- XD :P
  Beginner BeginnerMember since: 19.11.2007, 20:41Posts: 5Location: Düsseldorf Likes: 0
 

 Post Topic:
PostPosted 23.02.2008, 20:52 
Insert your own models into the game.
User avatar   24/7 Modder 24/7 ModderMember since: 21.12.2007, 21:49Posts: 3134Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 23.02.2008, 23:06 
been waiting for ages


Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
User avatar   Trained Modder Trained ModderMember since: 27.09.2005, 07:07Posts: 346Location: monterey park, CA Likes: 0
 

 Post Topic:
PostPosted 23.02.2008, 23:45 
Quote:
Originally posted by Radcliff
Finally, I can release these dang weapons! I have about 12 of them on my harddrive, LOL!!

Quote:
Originally posted by ZeQ
Oh.. I just got very eager to eat some source code.. X(


Don't sweat it... source code isn't very nutritious anyway. Too many calories. :P :D


yet you can't really make coop work without it... LUA just aint powerful enough. Without coop, then that would blow the of idea of ACC! X( I just can't wait for what turns up in 1.2 patch.

btw, i hope the 1.2 patch is standalone because i am not able to install the 1.1 patch even with all the help in the threads. And i read that there was a bug that you can't generate AI triangulation ?(


in need of mappers and modelers :]
if you made AI working in mp in anyway then plz pm me
new 3rd person and zombies mod
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3798Location: On the internet leechin' your bandwidth Likes: 0
 

 Post Topic:
PostPosted 24.02.2008, 03:12 
Chill dude, I was just being a smartarse. :P
User avatar   Uber Modder Uber ModderMember since: 15.11.2007, 20:40Posts: 1069Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 24.02.2008, 15:21 
Awsome! The sdk is here!
Good work guys!
Now i can't wait to see the first mods assets to be finished!


User avatar   Beginner BeginnerMember since: 24.01.2008, 10:13Posts: 3 Likes: 0
 

 Post Topic:
PostPosted 24.02.2008, 18:15 
Yeah! Nice work, Crytek.
User avatar   Trainee TraineeMember since: 14.01.2008, 00:25Posts: 114Location: Look behind you. Likes: 0
 

 Post Topic:
PostPosted 25.02.2008, 03:33 
So what are you guys waiting for? Get modding!


_________________________________________________________

WIP

  Beginner BeginnerMember since: 10.10.2008, 03:01Posts: 1Location: Brooklin, Ontario, Canada Likes: 0
 

 Post Topic:
PostPosted 16.10.2008, 03:53 
i would recommend using the crysis-maps one. the torrent is dead even after an hour, lol. w/ crysis maps i can get 320 kbps max.
User avatar   Trainee TraineeMember since: 23.06.2008, 21:59Posts: 140Location: Istanbul/Turkey Likes: 1
 

 Post Topic:
PostPosted 07.11.2008, 23:29 
I need this Abrams video tutorial for adding crysis.
Attachments:




Image


Last edited by GARYOSAVAN on 28.11.2008, 17:23, edited 2 times in total.
  Beginner BeginnerMember since: 30.03.2011, 17:13Posts: 59Location: Italy, Sardinia Likes: 0
 

 Post Topic: SDK Crysis 1 for 3dsMax 2010
PostPosted 09.04.2011, 23:39 
Any Update for 3ds Max 2010-2011?
  Trainee TraineeMember since: 17.11.2010, 10:35Posts: 129Location: Guatemala Likes: 0
 

 Post Topic:
PostPosted 10.04.2011, 06:30 
use the bluemarsonline.com sdk so it appears there is an max 2010 exporter...search...


E=mc^2