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Lasstmichdurch  |
Beginner | Member since: 09.05.2006, 13:30 | Posts: 7 | Location: MTK -> neighborhood Crytek Germany |
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Post Topic: Posted 23.02.2008, 18:05 |
Boom boom shake shake the room... :]
Obergeschmacksmeister
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Stefanzzz  |
Beginner | Member since: 19.02.2008, 13:30 | Posts: 60 |
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Post Topic: Posted 23.02.2008, 18:34 |
Hehe i dont want to look stupid, but what can you do with the SDK -.- XD
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TheDevil  |
Beginner | Member since: 19.11.2007, 20:41 | Posts: 5 | Location: Düsseldorf |
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Post Topic: Posted 23.02.2008, 20:52 |
Insert your own models into the game.
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Posted 23.02.2008, 23:06 |
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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flameknight7  |
Trained Modder | Member since: 27.09.2005, 07:07 | Posts: 346 | Location: monterey park, CA |
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Post Topic: Posted 23.02.2008, 23:45 |
Quote: Originally posted by RadcliffFinally, I can release these dang weapons! I have about 12 of them on my harddrive, LOL!! Quote: Originally posted by ZeQ Oh.. I just got very eager to eat some source code.. X( Don't sweat it... source code isn't very nutritious anyway. Too many calories.  yet you can't really make coop work without it... LUA just aint powerful enough. Without coop, then that would blow the of idea of ACC! X( I just can't wait for what turns up in 1.2 patch. btw, i hope the 1.2 patch is standalone because i am not able to install the 1.1 patch even with all the help in the threads. And i read that there was a bug that you can't generate AI triangulation ?(
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Radcliff  |
24/7 Modder | Member since: 20.08.2004, 03:21 | Posts: 3798 | Location: On the internet leechin' your bandwidth |
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Post Topic: Posted 24.02.2008, 03:12 |
Chill dude, I was just being a smartarse.
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Codename22  |
Uber Modder | Member since: 15.11.2007, 20:40 | Posts: 1069 | Location: The Netherlands |
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Post Topic: Posted 24.02.2008, 15:21 |
Awsome! The sdk is here! Good work guys! Now i can't wait to see the first mods assets to be finished!
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ViDeoN  |
Beginner | Member since: 24.01.2008, 10:13 | Posts: 3 |
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Post Topic: Posted 24.02.2008, 18:15 |
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Minbargen  |
Trainee | Member since: 14.01.2008, 00:25 | Posts: 114 | Location: Look behind you. |
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Post Topic: Posted 25.02.2008, 03:33 |
So what are you guys waiting for? Get modding!
_________________________________________________________ WIP
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hotcrazyfruit  |
Beginner | Member since: 10.10.2008, 03:01 | Posts: 1 | Location: Brooklin, Ontario, Canada |
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Post Topic: Posted 16.10.2008, 03:53 |
i would recommend using the crysis-maps one. the torrent is dead even after an hour, lol. w/ crysis maps i can get 320 kbps max.
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GARYOSAVAN  |
Trainee | Member since: 23.06.2008, 21:59 | Posts: 140 | Location: Istanbul/Turkey |
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Post Topic: Posted 07.11.2008, 23:29 |
I need this Abrams video tutorial for adding crysis.
Last edited by GARYOSAVAN on 28.11.2008, 17:23, edited 2 times in total.
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Redhot27  |
Beginner | Member since: 30.03.2011, 17:13 | Posts: 59 | Location: Italy, Sardinia |
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Post Topic: SDK Crysis 1 for 3dsMax 2010 Posted 09.04.2011, 23:39 |
Any Update for 3ds Max 2010-2011?
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danilochavez  |
Trainee | Member since: 17.11.2010, 10:35 | Posts: 129 | Location: Guatemala |
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Post Topic: Posted 10.04.2011, 06:30 |
use the bluemarsonline.com sdk so it appears there is an max 2010 exporter...search...
E=mc^2
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