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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.06.2004, 17:36Posts: 6696Location: Frankfurt am Main Likes: 0
 

 Post Topic: Sandbox2 Editor Tutorials - Your Feedback Needed!
PostPosted 20.11.2007, 13:42 


As developer it is our goal to provide you, the community, with the tools, assets and documentation you need to create your own world with the Sandbox2 Editor and the SDK (Software Development Kit) that is going to be released within the next weeks.

We are currently browsing through the forum categories and gather feedback on several topics how to improve our support for you. We would like to ask you to give us feedback what kind of Sandbox2 Editor tutorials you require the most. We then create a list of most-wanted tutorials and will try to provide them to you as quickly as possible.

For this kind of matter we have created a thread in the forums where you can write down your suggestions. Please be as summarized as possible - ideally a small list of what you think is needed would be the optimum.


Related links:
- Thread Sandbox2 Editor Tutorials - Post Feedback Here!

We are looking forward to your feedback!
-alex
Attachments:



Alexander Marschal
Crysis2 Project Manager


Last edited by Cry-Alex on 20.11.2007, 13:51, edited 1 time in total.

  Beginner BeginnerMember since: 26.09.2006, 02:20Posts: 44Location: UK Likes: 0
 

 Post Topic: RE: Sandbox2 Editor Tutorials - Your Feedback Needed!
PostPosted 20.11.2007, 18:01 
Ah so the SDK was not released with the retail copy? That would explain why I cant find any model exporting tools on the disc.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.06.2004, 17:36Posts: 6696Location: Frankfurt am Main Likes: 0
 

 Post Topic:
PostPosted 20.11.2007, 18:05 
right, the SDK will come at a later point which is not too far away anymore ;)

-alex


Alexander Marschal
Crysis2 Project Manager
User avatar   Beginner BeginnerMember since: 09.01.2007, 21:23Posts: 18Location: Sunny Oregon Likes: 0
 

 Post Topic: RE: Sandbox2 Editor Tutorials - Your Feedback Needed!
PostPosted 20.11.2007, 20:41 
Too many studios provide tools (thanks for that) without documentation, or docs that are spotty at best and never updated. So shouts out to Crytek for actually going the extra mile on this.

I would very much like to see:

-A breakdown of all the shader types, how they work, and some examples of them. I had to make something of a Top 10 list for myself with CE1 when it came to shader names and types.

-Demonstration of a modeling pipeline for each exporter provided. A simple cube would work just great for this, since theres no need for a "how to model a car" in the docs. Knowing what kind of texture/material settings to use on the object will help. Explaining the exporter settings for each package and any differences between them will help much. For instance, I use Maya, but Crytek is Max focused, so if something works differently (or not at all) in Maya, knowing that ahead of time will help.

-Along the lines of the above, but applied to skinning/weighting of characters as well as the exporting of their animation sequences.

-Calling up those sequences as applied to an AI.

-Tips and tricks on how to optimize levels and maintain performance. Its a rough time to have built a level only to discover that I was using some poor method that is killing my frame rate.

-Proper construction of animated objects and how to implement these in the engine. Along these lines, some information on how to make and control "movers". These would be objects that follow a path but have no AI assigned to them- they just need to loop and move about a preset path.

-Please host the documents somewhere on crymod.com's server where we can find them and any updates to them. I was late to the game when it came to CryEngine 1 modding and was always running into dead links for documents and tutorials.

-Staging and executing a cut scene as well as capturing it to video. I know there was a broken AVI exporter in CE1, hopefully there will be something that works in CE2 besides having to resort to Fraps.

Thank you!
-n


All the best;
-n
User avatar   Beginner BeginnerMember since: 13.10.2005, 18:56Posts: 24 Likes: 0
 

 Post Topic:
PostPosted 20.11.2007, 22:09 
Hi all
some few points for me:

- level texturing from nil to numerous layers would be great (even simpliest)
- a reminder of units and sized (1024,2048) level limitations, reasons etc...
- more samples with voxel parts indoor-outdoor
- little "mission" script settings and samples


and for the moment that's great for me ;)
thx for asking us :))


Image


Last edited by diedir on 20.11.2007, 22:10, edited 1 time in total.
User avatar   News Posters News PostersMember since: 23.03.2007, 14:08Posts: 2963Location: this[0] Likes: 3
 

 Post Topic:
PostPosted 21.11.2007, 13:00 
i like this thread, so heres what i'd like to see

-VehiclesEditor Documentation
-- 1st. How to export an Animated Model (modeling)
-- 2nd. How to create your Vehicle Script >_>
-- 3rd. How to add Helpers Seats Parts and Effects
-- 4th. How to make it physicalized and How to make it move and movable/drivable and destructable


-Material Editor
-- How to create new Libaries ô_Ô


-DataBaseView
-- Entity/Prefabs How to,

-- Music how to place sounds (spots/area sounds, ect.)
-- Sounds how to use Reverb Effects
-- Music how to setup the Soundmoods


-Game Tokens
-- wft???


-Solid Tool (please work on this polysplitting)
-- How to place and deform a solid
-- How to cut a Solid
-- How to boolean (substruct A-B or B-A, ect)
-- How to add UVW ccordinates and Textures
-- How to export into Max - import in Max (settings >_>)
-- How to export from Max to Cry (modeling)


-Character Editor
-- How to use (combine parts to character, add parts, modify .mtl, ect)
-- How to make new materials for characters (without texteditor ;-})
-- How to save cdf >_-

-FlowGaph
-- How start ;-}
-- How to add entities to fg
-- Description of Nodes, functions, usage and possible combinations >_>

-- How to make a cutscene (missin the TrackView)


-Facial Editor
-- How to MoCap a Face >_>
-- How to use this editor

-Modeling
-- How to setup destructable objects (brickwall and villagehut for example)
-- How to export animated objects
-- How to import to cry (.pak) and/or How to make a mod (basics)

thats it for the moment
more will follow

cheers


Last edited by Graph on 21.11.2007, 13:04, edited 1 time in total.
User avatar   Trainee TraineeMember since: 29.12.2006, 15:24Posts: 160Location: Aichtal Germany Likes: 0
 

 Post Topic:
PostPosted 21.11.2007, 17:33 
-Scaleform/Flash
--How to use Flash with Scaleform, documentation about it and tutorial what decribes the basics
--How to Implement a Basic Hud with Flash and Lua Tutorial
--Menu Actionscript
--Input Output from Flash (and gfx) by using Lua or C++


=)
User avatar   Trainee TraineeMember since: 01.11.2007, 07:21Posts: 148Location: Savannah, Georgia Likes: 0
 

 Post Topic: RE: Sandbox2 Editor Tutorials - Your Feedback Needed!
PostPosted 18.12.2007, 18:54 
Well, being relatively new to the CryMod scene, I'd really like to learn how to import my own models. I'm the newbiest of newbs in this area, and really just need an introduction to actually doing things that I can interact with AFTER I already have a level to run around in.


For example, I'd like to be able to import my own zombie. How do I get my zombie into the level that I've made or edited, and how do I make it have AI and a diegetic existence (a fictional existence in the game world). As opposed to a ragdoll or a stiff "jumping jack" that just stands there? I know IN THEORY that I have to give the model AI, and give it animations (perhaps edited versions of the ones from Crytek, thanks for that by the way, guys) and then give it goals, but I don't know exactly how to do that. All I have are the ideas. I need the experience of using the tools!

Thanks a crap-ton for the love and the help! If you help me, I'll help you! I'll be loyal to your engine and your company, just like I would any other developer who would help me the way you guys have offered to. I was going to get involved in Source or in the Halo 2 SDK, but I'm much more interested in becoming proficient at making my ideas and stories come to life on THIS engine.

Thanks again, and take care!


God adores you more than you can possibly comprehend.
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  Beginner BeginnerMember since: 13.03.2008, 12:34Posts: 25 Likes: 0
 

 Post Topic: Voxel
PostPosted 13.03.2008, 12:42 
Ok I'm new to editing and when I mean new I'm new. I'm trying to make caves and am having a tuff time figuring how to do it. I think its the voxel but I also think I'm wrong . Shine some on my situation!
Zadeis
User avatar   Beginner BeginnerMember since: 05.04.2008, 03:03Posts: 2Location: Florida Likes: 0
 

 Post Topic: RE: Voxel
PostPosted 06.04.2008, 17:00 
I've been playing around with the SB editor and I'd like to see a couple more samples on using Voxels as well. I'm finding that I get lots of cracks and controlling the subtract ball for caves is a little ackward.

Overall, this site and the tools are absolutely awesome. Thanks Crytek for all the tools :)
  Trainee TraineeMember since: 18.05.2008, 03:25Posts: 100Location: USA Likes: 0
 

 Post Topic: More about voxels
PostPosted 29.05.2008, 03:29 
I went over the tutrial in the manual, but I cannot get voxel painting to work. Is there something the manual skips or isn't clear on? Do I need to somehow prepare my map first? I have turned on the bounding boxes, but I'm not sure if I have a proper object selected...

A little help would be nice.


Rooster3D's Mod Thread: GI Joe Assets

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User avatar   Trainee TraineeMember since: 04.02.2009, 04:24Posts: 194 Likes: 0
 

 Post Topic:
PostPosted 20.07.2009, 05:49 
i would like a texture wizard for terrain and objects that will set up a new texture for you based on what you tell it you are using it for, and it wont go grey when you load a level. it should also let you choose the view distance before the texture becomes blury or low-res.


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  Uber Modder Uber ModderMember since: 17.06.2009, 12:26Posts: 1941Location: South Africa Likes: 0
 

 Post Topic:
PostPosted 20.07.2009, 16:08 
How about basic flowgraph tutorials..i can't find any?