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User avatar   Trainee TraineeMember since: 19.03.2008, 18:48Posts: 126 Likes: 0
 

 Post Topic: First Asset
PostPosted 22.06.2012, 08:59 
Still in WIP... this is something I modeled about 7 years ago fairly high poly, in fact I had to use the Multires modifier in 3DS MAX to get the vertex count low enough to export it. Just did this as a means of testing myself on the exporting process. Had tons of degenerated faces to work out.

The texture got screwed up a little by the multires plus my initial UV layout is just a rough one I threw together.

Took me about 5 hours to work out the UVs and degenerative polys.

I put in the Cry3 lighthouse as a scale reference as well as a human.

Going to try to refine the UVs and the texture over the next couple of days.

Comments and advice welcome.

The terrain is Mt St Helens, WA, USA.
Attachments:

OrcaWIP_ScaleReference.jpg
OrcaWIP2.jpg
OrcaWIP1.jpg


User avatar   Trainee TraineeMember since: 19.03.2008, 18:48Posts: 126 Likes: 0
 

 Post Topic: Re: First Asset
PostPosted 24.06.2012, 01:37 
Cleaned up the UVs a little, also found the original model I did 7 years ago. The lower poly version and just projected the high poly normals and maps onto it. Still some UV errors to work out, but it's moving along.
Attachments:

AssetWIP2a.jpg
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1731 Likes: 8
 

 Post Topic: Re: First Asset
PostPosted 24.06.2012, 10:17 
Cool! Is it a spaceship?
User avatar   Trainee TraineeMember since: 19.03.2008, 18:48Posts: 126 Likes: 0
 

 Post Topic: Re: First Asset
PostPosted 24.06.2012, 18:26 
Thanks.

Yeah, it's an Artillery frigate.
User avatar   Trainee TraineeMember since: 23.04.2012, 21:19Posts: 154Status: Online Likes: 0
 

 Post Topic: Re: First Asset
PostPosted 27.06.2012, 17:42 
good job! alot of modeling
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1731 Likes: 8
 

 Post Topic: Re: First Asset
PostPosted 28.06.2012, 12:23 
Make a rendered scene in Max battling some other ships!
User avatar   Trainee TraineeMember since: 19.03.2008, 18:48Posts: 126 Likes: 0
 

 Post Topic: Re: First Asset
PostPosted 28.06.2012, 23:05 
Here are renders I did several years ago in MAX.

http://daakusutepsu.deviantart.com/gallery/#/d4xc0m1

http://daakusutepsu.deviantart.com/gallery/#/d4xc12i

When I originally designed it, I wanted it to look like it was Anime style, so the second link is the cel shaded version.
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1731 Likes: 8
 

 Post Topic: Re: First Asset
PostPosted 28.06.2012, 23:09 
The renders miss something. It doesn't look like the spaceships are actually in the scene but painted on top of it. Get a better background.
User avatar   Trainee TraineeMember since: 19.03.2008, 18:48Posts: 126 Likes: 0
 

 Post Topic: Re: First Asset
PostPosted 29.06.2012, 04:05 
That was a procedural bg I made that would rotate around the ships when I moved the camera, so if I ever wanted to animate it, the bg would move accordingly. Regular backdrops just didn't work, that was why I came up with that.