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Darksteps  |
Trainee | Member since: 19.03.2008, 18:48 | Posts: 125 |
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Post Topic: First Asset Posted 22.06.2012, 08:59 |
Still in WIP... this is something I modeled about 7 years ago fairly high poly, in fact I had to use the Multires modifier in 3DS MAX to get the vertex count low enough to export it. Just did this as a means of testing myself on the exporting process. Had tons of degenerated faces to work out.
The texture got screwed up a little by the multires plus my initial UV layout is just a rough one I threw together.
Took me about 5 hours to work out the UVs and degenerative polys.
I put in the Cry3 lighthouse as a scale reference as well as a human.
Going to try to refine the UVs and the texture over the next couple of days.
Comments and advice welcome.
The terrain is Mt St Helens, WA, USA.
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Darksteps  |
Trainee | Member since: 19.03.2008, 18:48 | Posts: 125 |
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Post Topic: Re: First Asset Posted 24.06.2012, 01:37 |
Cleaned up the UVs a little, also found the original model I did 7 years ago. The lower poly version and just projected the high poly normals and maps onto it. Still some UV errors to work out, but it's moving along.
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
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Post Topic: Re: First Asset Posted 24.06.2012, 10:17 |
[cryorange]Cheers from Germany [center]  
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Darksteps  |
Trainee | Member since: 19.03.2008, 18:48 | Posts: 125 |
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Post Topic: Re: First Asset Posted 24.06.2012, 18:26 |
Thanks.
Yeah, it's an Artillery frigate.
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ciscolara  |
Trainee | Member since: 23.04.2012, 21:19 | Posts: 152 |
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Post Topic: Re: First Asset Posted 27.06.2012, 17:42 |
good job! alot of modeling
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
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Post Topic: Re: First Asset Posted 28.06.2012, 12:23 |
Make a rendered scene in Max battling some other ships!
[cryorange]Cheers from Germany [center]  
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Darksteps  |
Trainee | Member since: 19.03.2008, 18:48 | Posts: 125 |
Likes: 0 |
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
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Post Topic: Re: First Asset Posted 28.06.2012, 23:09 |
The renders miss something. It doesn't look like the spaceships are actually in the scene but painted on top of it. Get a better background.
[cryorange]Cheers from Germany [center]  
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Darksteps  |
Trainee | Member since: 19.03.2008, 18:48 | Posts: 125 |
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Post Topic: Re: First Asset Posted 29.06.2012, 04:05 |
That was a procedural bg I made that would rotate around the ships when I moved the camera, so if I ever wanted to animate it, the bg would move accordingly. Regular backdrops just didn't work, that was why I came up with that.
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