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User avatar   Experienced Modder Experienced ModderMember since: 14.10.2008, 20:14Posts: 505Location: Glasgow Scotland UK Likes: 1
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*
PostPosted 08.05.2012, 18:35 
:p Good work vulture :p

User avatar   Uber Modder Uber ModderMember since: 02.01.2008, 21:18Posts: 1361Location: Hamburg, Germany Likes: 0
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*
PostPosted 10.05.2012, 13:12 
Looking even better than last time I checked this. :D
User avatar   24/7 Modder 24/7 ModderMember since: 12.04.2007, 16:51Posts: 3271 Likes: 2
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*
PostPosted 11.05.2012, 13:33 
yeah still looking to play it myself..
its hard to tell, but is most of the playable level "flat".. its not a big deal but using more could be fun..
User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3875Location: Sthlm, Sweden Likes: 33
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pics - 8/5!*
PostPosted 20.05.2012, 20:13 
Sorry for a late update this week. Been busy with other stuff. This pic is a few days old so I've done more than shown here, so just keep that in mind!

This pic is showcasing an earthquake area in the map. I think I've shown other areas of it before.

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@ iSqueezee: Fairly easy. I simply placed a few animobjects and opened some static poses of NK soliders. The muzzleflashes are brushes. The frozen particles are simply particles after generating surface textures. For some reason my smoke and fire particles freeze every time I generate textures.


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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  Hardcore Modder Hardcore ModderMember since: 19.09.2009, 15:04Posts: 817Location: Bordeaux, France Likes: 9
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pic - 20/5!*
PostPosted 21.05.2012, 00:02 
Nice work Vulture, this pic show something more "new" than the previous one that I might have seen in previous media pictures or vids. I like it, though I am wondering what's the black light smoke on the right ?
User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 2013Location: Moscow, Russia Likes: 48
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pic - 20/5!*
PostPosted 21.05.2012, 14:19 
Maybe im mistaking, but i think i see new textures on this last picture. Trees branches need more rare leaves placement in each branch and these branches must be more curved on corners than flat. Also crysis vegetation normals are so special, that they do not make shine each leaf of the branch, but only few of them. Crysis normals can not be generated in Crazy bump from original texture, but must be first painted by hand...


Loving God gives you Happiness, Knowledge, Strength and Freedom.
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User avatar   Trained Modder Trained ModderMember since: 09.08.2011, 08:58Posts: 334Location: Moskow, Russia Likes: 4
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Pic - 20/5!*
PostPosted 21.05.2012, 15:47 
Fantastic! Textures, as I know, are by Silent (High Resolution Foliage). :)


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User avatar   Uber Modder Uber ModderMember since: 02.08.2009, 05:06Posts: 1094Location: Brazil Likes: 0
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 29.06.2012, 04:15 
I miss the old Crymo.. Crydev. :P I like how great projects like these and RayFan's Rayman mod are still active after all these years :)
User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1292Location: HQ Likes: 76
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 29.06.2012, 19:52 
Quote by dfpcmaia:
I miss the old Crymo.. Crydev. :P I like how great projects like these and RayFan's Rayman mod are still active after all these years :)


+1


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Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3875Location: Sthlm, Sweden Likes: 33
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 29.06.2012, 20:09 
It's still being worked on guys. Sorry for not updating every week like I promised, just been a little busy learning Maya and some other stuffs. ^^

I got a new GPU earlier this month and I was thinking about "celebrating" that with a new video. How's that sound? (:
User avatar   Trained Modder Trained ModderMember since: 09.08.2011, 08:58Posts: 334Location: Moskow, Russia Likes: 4
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 30.06.2012, 08:40 
IT's VERY and VERY GOOD! I can't wait! :)

Quote by dfpcmaia:
I miss the old Crymo.. Crydev. :P I like how great projects like these and RayFan's Rayman mod are still active after all these years :)

Yeah, you are right!


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User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1292Location: HQ Likes: 76
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 30.06.2012, 20:38 
Quote by The Vulture:
It's still being worked on guys. Sorry for not updating every week like I promised, just been a little busy learning Maya and some other stuffs. ^^

I got a new GPU earlier this month and I was thinking about "celebrating" that with a new video. How's that sound? (:


I hope its the 670GTX Lightning, coz ill be getting either that one or the 4GB 690GTX Signature Edition. (Its not a waste of money if you're going into the gaming industries /w video rendering, high poly model making etc. for at least 6 years :P)


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3875Location: Sthlm, Sweden Likes: 33
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 30.06.2012, 21:21 
The 690 is too expensive for me, heh. I got the ASUS GeForce GTX 680 2GB. The cooling on this thing is absolutely amazing. My last card (HD 5970) idled at around 50 C, and 70 C under load. This card idles at 24 C and won't even reach 50 C in load, all games maxed out. I'm really happy with it so far.

But enough about that. I'll make sure to capture some gameplay snips of the map when I have time.


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3875Location: Sthlm, Sweden Likes: 33
 

 Post Topic: Re: [WIP] - Hongzhou Harbor.
PostPosted 01.07.2012, 16:10 
So yeah. Anyone subscribed to my channel might have seen the video I uploaded last night. I didn't record a fancy trailer or anything, just a few minutes of random scenes. I tried to show as many different locations as possible, without spoiling anything major of course. But because of the sloppy editing you might see some hiccups, some unfinished areas and stuff like that. So just keep that in mind! Here's the video, hope you enjoy. (:



- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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  Beginner BeginnerMember since: 01.07.2012, 16:21Posts: 1 Likes: 0
 

 Post Topic: Re: [WIP] - Hongzhou Harbor. *New Video 1/7!*
PostPosted 01.07.2012, 16:33 
Only awesome and beautiful map for ever:)