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User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 29.06.2012, 19:13 
This will be a new project, without jungle. The mod will have a much more personal level design.
I would not try to imitate but create an innovative atmosphere.


Image

User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1216Location: Belgrade Likes: 6
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 29.06.2012, 22:01 
Nice! :)


  Uber Modder Uber ModderMember since: 18.01.2010, 23:11Posts: 1730 Likes: 1
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 01.07.2012, 19:01 
Quote by Alex_11:
Not translated "@mp_eSniperScope_x7":
Image



Couldnt found the way to get ride of the "@mp_e" before the attachment name. ( saddly )
Look like all that is hardcoded, or managed i dont know how in the various HUD files.

So, the Attachment name come from the xml file, so yes, its certainly not translated in russian or any other language, since its a totaly new attachment.

After if someone know how correctly add the attachment name, it would be very nice get the explanation. ( even if i hardly doubt get any help one day for that xD )
User avatar   Beginner BeginnerMember since: 23.03.2012, 23:32Posts: 31 Likes: 1
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 16.07.2012, 01:36 
Can you make a download for just the vegetation and ground textures? i don't have crysis 1 but i do have crysis 2. i really want to make a map using crysis 1 assets
  Beginner BeginnerMember since: 16.07.2012, 04:04Posts: 17 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 17.07.2012, 16:10 
lolololol
When I rigged this up, I got 14.6fps with 33% SLI scaling on my 560Ti while looking at the jungles in Level 01
(Dx11 + Ultra)
Then I disabled Dx11 and SLI and ran the game in Very High, got 44-50fps in the same areas with 60% GPU usage, so my question, does this need a good processor? Or do I need more vram? I've got 1Gb right now.

Playing at 1080p with AMD 955 @ 3.7Ghz, 8Gb 1600Mhz DDR3 Ram


  Beginner BeginnerMember since: 11.09.2011, 20:41Posts: 10 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 20.08.2012, 00:24 
How do I get this working for Crysis 2 maximum Edition. Bought from Origin?
  Beginner BeginnerMember since: 11.09.2011, 20:41Posts: 10 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 20.08.2012, 18:01 
Anyone?

It says my version is Crynet version 2.0

Chris
User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 11
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 26.08.2012, 21:05 
Install the latest patch.


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  Beginner BeginnerMember since: 03.10.2012, 08:14Posts: 2 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 04.10.2012, 03:26 
Please tell me,how to modify scripts to unlock attachment of weapon in MP mods?
I know how to unlock weapons and perks,but not attachment.
Thx. :))
User avatar   Experienced Modder Experienced ModderMember since: 26.02.2010, 19:51Posts: 440 Likes: 1
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 04.10.2012, 11:41 
Quote by rGOt:
Image


Configuration recommended:
GTX580 X2 or equivalent.


Dude!

ARE YOU KIDDING ME RIGHT?? You better be!!!! You do expect anybody wish to play your mod has a GTX580 x2??? Do you know many people can afford that to themselves?? A MOD supposed to have run under every DDR5 graphic card ! ( Usually 1 Gb DDR5 the min requirment for playing crysis 2 ) But you're over done your set up! Whatddaya think how many people willing burn their Vid card , and motherboard components for playing this mod? You gotta re-do the whole mod, and getting the quality with less risk to the players or you'll loose lot of fans very fast!
  Beginner BeginnerMember since: 27.03.2012, 14:29Posts: 2 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 09.11.2012, 23:44 
I can't download actual version... when i click download in gamefront , web show mi error ,, not found...''
  Trained Modder Trained ModderMember since: 19.07.2009, 06:18Posts: 253 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 24.12.2012, 09:48 
holy ****, how come I never knew this mod exist? time to install crysis 2 again, I'll put this mod in comparison against Crysis extreme immersive mod :D
  Trained Modder Trained ModderMember since: 14.06.2008, 08:24Posts: 332 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 27.12.2012, 03:34 
Quote by wootwoots:
Couldnt found the way to get ride of the "@mp_e" before the attachment name. ( saddly )
Look like all that is hardcoded, or managed i dont know how in the various HUD files.

So, the Attachment name come from the xml file, so yes, its certainly not translated in russian or any other language, since its a totaly new attachment.

After if someone know how correctly add the attachment name, it would be very nice get the explanation. ( even if i hardly doubt get any help one day for that xD )


To get rid of those "@mp_e" names, you need to extract a "text_ui" XML file from the corresponding language.pak in the Localized folder.

For my mod I used "text_ui_messages.xml" from English.pak. The table is easy to read.

Add a row like this with Excel at the bottom:

mp_e[ATTACHMENTNAME], [NAME OF ATTACHMENT - UNTRANSLATED], [NAME OF ATTACHMENT - TRANSLATED]

Should read like this:

mp_eSniperScope_x7, SNIPER X-7, SNIPER X-7

Each text string is a different table cell. Add as many rows as attachments you added.
User avatar   Trainee TraineeMember since: 14.12.2012, 21:06Posts: 190 Likes: 1
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 27.12.2012, 18:36 
Quote by MrSeyker:
Quote by wootwoots:
Couldnt found the way to get ride of the "@mp_e" before the attachment name. ( saddly )
Look like all that is hardcoded, or managed i dont know how in the various HUD files.

So, the Attachment name come from the xml file, so yes, its certainly not translated in russian or any other language, since its a totaly new attachment.

After if someone know how correctly add the attachment name, it would be very nice get the explanation. ( even if i hardly doubt get any help one day for that xD )


To get rid of those "@mp_e" names, you need to extract a "text_ui" XML file from the corresponding language.pak in the Localized folder.

For my mod I used "text_ui_messages.xml" from English.pak. The table is easy to read.

Add a row like this with Excel at the bottom:

mp_e[ATTACHMENTNAME], [NAME OF ATTACHMENT - UNTRANSLATED], [NAME OF ATTACHMENT - TRANSLATED]

Should read like this:

mp_eSniperScope_x7, SNIPER X-7, SNIPER X-7

Each text string is a different table cell. Add as many rows as attachments you added.


Oh ! very interesting ! i already gave a look at this file, but since i didnt found the Crysis 2 attachments text i didnt thought i would work like that :p

So for the "mp_eSniperScope_x7" name, you use the display in game text and set it un the "Key" columm ? and just add the wanted text in the "original text" and "translated text" columm ?

That's a very good information ! thanks a lot.
  Trained Modder Trained ModderMember since: 14.06.2008, 08:24Posts: 332 Likes: 0
 

 Post Topic: Re: [21 JUNE UPDATE] CRYSIS REVIVAL V3.99 + C MOD by Wootwoo
PostPosted 28.12.2012, 01:19 
Quote by woots:
Oh ! very interesting ! i already gave a look at this file, but since i didnt found the Crysis 2 attachments text i didnt thought i would work like that :p

So for the "mp_eSniperScope_x7" name, you use the display in game text and set it un the "Key" columm ? and just add the wanted text in the "original text" and "translated text" columm ?

That's a very good information ! thanks a lot.


Yes. Then just drop that file in "[YOURMOD]\gamecrysis2\Languages".