View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

  Beginner BeginnerMember since: 27.06.2012, 01:49Posts: 6 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 27.06.2012, 22:48 
Quick question - I use the +i_mouse_smooth 1 on my short cut normally - but with the mod it doesn't work. Any idea how I can incorporate mouse smoothing?

I know people usually do anything they can to get rid of it, but personally i much prefer it. :)

Thanks

  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: QualityMod v1.91
PostPosted 27.06.2012, 23:10 
its not
Code:
+i_mouse_smooth 1
..... This is wrong


its
Code:
i_mouse_smooth 1
..... This is correct


Image
  Beginner BeginnerMember since: 27.06.2012, 01:49Posts: 6 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 27.06.2012, 23:27 
Quote by USSR_GRAND:
its not
Code:
+i_mouse_smooth 1
..... This is wrong


its
Code:
i_mouse_smooth 1
..... This is correct


Thanks for the reply, but it's been working fine with the '+' without the mod!? I'll try it though thanks.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 27.06.2012, 23:29 
Quote by regaltang:
Quote by USSR_GRAND:
its not
Code:
+i_mouse_smooth 1
..... This is wrong


its
Code:
i_mouse_smooth 1
..... This is correct


Thanks for the reply, but it's been working fine with the '+' without the mod!? I'll try it though thanks.

You don't need it, I already include it in my mod. ;)


  Beginner BeginnerMember since: 27.06.2012, 01:49Posts: 6 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 27.06.2012, 23:40 
Quote by promuckaj:
Quote by regaltang:
Quote by USSR_GRAND:
its not
Code:
+i_mouse_smooth 1
..... This is wrong


its
Code:
i_mouse_smooth 1
..... This is correct


Thanks for the reply, but it's been working fine with the '+' without the mod!? I'll try it though thanks.

You don't need it, I already include it in my mod. ;)


hmmm - that's odd then - it was working last night but doesn't seem to be now. :/
  Beginner BeginnerMember since: 27.06.2012, 01:49Posts: 6 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 28.06.2012, 00:37 
Got it working using the console at least.

Have to say again, this kod if fecking awesome. Adds so much to the look and feel. It's already the most beautiful game out there (imho), and this takes it up a notch.

Would love to see how it looked with a small amount of permanent DOF vignetting around the outer edges of the screen too... Possible!?

Thanks again.
  Beginner BeginnerMember since: 20.04.2012, 11:02Posts: 2 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 29.06.2012, 01:45 
works great! great mod - thanx a alot! will there be a maldo patch for qm 1.9.1?
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 29.06.2012, 08:28 
Quote by brazzo23:
works great! great mod - thanx a alot! will there be a maldo patch for qm 1.9.1?

Thank you! Yes, I will made patch for MaLDo, but with v1.91 I will made patch for next MaLDo release, he is almost finish it, so I am waiting for his new release, and then you can enjoy, I hope it will be soon. ;)


  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: QualityMod v1.91
PostPosted 02.07.2012, 12:31 
Hi all, how can i enable the mod in the modsdk editor after pressing ctrl G? I cant seem to get the flares on a map i created myself.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 02.07.2012, 22:00 
Quote by damndamnboi:
Hi all, how can i enable the mod in the modsdk editor after pressing ctrl G? I cant seem to get the flares on a map i created myself.

OK, you create your own map, but did you use my flowgraph, I mean import it to your map??
You have it, for download, on the first page. Unfortunately there is no release of version 1.9+, only old(1.7; 1.8).


  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: QualityMod v1.91
PostPosted 03.07.2012, 02:22 
Quote by promuckaj:
Quote by damndamnboi:
Hi all, how can i enable the mod in the modsdk editor after pressing ctrl G? I cant seem to get the flares on a map i created myself.

OK, you create your own map, but did you use my flowgraph, I mean import it to your map??
You have it, for download, on the first page. Unfortunately there is no release of version 1.9+, only old(1.7; 1.8).


thx promuckaj!
The lens flares are awesome! Great job!
By the way i have been messing with the grasshopper-like flowgraphy of 1.8, and i am wondering how i should tune it so that the flares appear when u look at the sun. Right now the flares only appear when you look at a glass that is highly reflective with high frensnel vale reflecting sun ray.

Thx again!
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 03.07.2012, 10:46 
Quote by damndamnboi:
Quote by promuckaj:
Quote by damndamnboi:
Hi all, how can i enable the mod in the modsdk editor after pressing ctrl G? I cant seem to get the flares on a map i created myself.

OK, you create your own map, but did you use my flowgraph, I mean import it to your map??
You have it, for download, on the first page. Unfortunately there is no release of version 1.9+, only old(1.7; 1.8).


thx promuckaj!
The lens flares are awesome! Great job!
By the way i have been messing with the grasshopper-like flowgraphy of 1.8, and i am wondering how i should tune it so that the flares appear when u look at the sun. Right now the flares only appear when you look at a glass that is highly reflective with high frensnel vale reflecting sun ray.

Thx again!

It is possible, but it is difficult to explain, how to change reaction of flares. The point is that there is no any nod what will give me information about amount and position of the light what hit the visor-screen, so I use trick, I use node for info of position of the sun, and manually change some parameters for each level, it is complex.
You know what, I can prepare v1.8, maybe 1.9 to, for your map, but I need information about sun on your map, I mean latitude and longitude, exactly parameters of this, so I can prepare it and send you. ;)
It is very important for you to know that if you want to have different position of the sun in your map-level, then you need to made triggers for changing parameters of the LF while playing your level, and this is hard part. If you don't need to change it, then I will prepare flowgraph, just give me parameters of the sun. Best and easy value for this, for my flow, is 90/90. ;)

EDIT: Or just send me your map.


  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: QualityMod v1.91
PostPosted 05.07.2012, 12:52 
Thx again![/quote]
It is possible, but it is difficult to explain, how to change reaction of flares. The point is that there is no any nod what will give me information about amount and position of the light what hit the visor-screen, so I use trick, I use node for info of position of the sun, and manually change some parameters for each level, it is complex.
You know what, I can prepare v1.8, maybe 1.9 to, for your map, but I need information about sun on your map, I mean latitude and longitude, exactly parameters of this, so I can prepare it and send you. ;)
It is very important for you to know that if you want to have different position of the sun in your map-level, then you need to made triggers for changing parameters of the LF while playing your level, and this is hard part. If you don't need to change it, then I will prepare flowgraph, just give me parameters of the sun. Best and easy value for this, for my flow, is 90/90. ;)

EDIT: Or just send me your map.[/quote]


Hi promuckaj. Sorry i just checked ur reply just now as i have been busy the past few days. Here are my sun parameters:
LightType: Dynamic Sun
Time of Day: 15:49
Sun Direction (map orientation)=180
NorthPole...Equator...SouthPole: 114


thanks so much promuckaj!
Will show u some screenshots once i finshed the map. Cheers!
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 05.07.2012, 13:10 
OK.
No problem, this is what I need, 180/114. ;)


  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: QualityMod v1.91
PostPosted 05.07.2012, 13:27 
Quote by promuckaj:
OK.
No problem, this is what I need, 180/114. ;)


Oh, so the time of day doesnt matter? It can follow the sun as you slide the timer?